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No Pirates Mod Beta now available


TotalBiscuit

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Ok, for those who asked for it, I've put together a simple modification which removes pirates from all multiplayer campaigns. Please note this is, as yet, UNTESTED, though it follows the same principles used to create a successful and stable pirate-free Path to Endor. Feedback is appreciated and since I have not had the chance to test it with my partner-in-crime, there is a possibility that it simply won't work at all. With that in mind, please read the instructions provided in the archive before use. This mod will prevent you from playing with anyone who does not have the mod installed.

 

I'd like to know whether or not this actually works, so if you could let me know before I post it publically, that would be awesome.

 

Change log

 

v1.1 - Changed installation method to the standard xml folder

v1.2 - Did some tweaks, tidied up the campaign file, added the All Planets Test campaign to the multiplayer maps menu and tweaked it to function correctly. May still need some work.

 

Download here

 

TB.

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it is very simple to remove them in single player just go to campain_singleplayer and look under the campain you want to change and there should be a line that says

 

pirates starting forces

 

just delete everything for the pirates then your done

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Uploaded version 1.2 for download. This version uses the standard method of installation rather than the complicated one. It also adds a new campaign map to multiplayer which has is the existing all planets test campaign. It has been tweaked for multiplayer for those people crazy enough to want to play a multiplayer conquest game with every planet in the game on the map.

 

Files have been tested and function correctly in multiplayer.

 

Download V1.2 here

 

TB.

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