jedi7000nathan Posted April 9, 2006 Posted April 9, 2006 why did say that version 2 would those units and planets
Master Leffe Posted April 9, 2006 Posted April 9, 2006 Could you tell me what xml the shadowclaw's in, and what it's unit name is? If you could ,that would be great. I down loaded your mod, but I can't find the claw's data.
magna mandaloe Posted April 10, 2006 Posted April 10, 2006 its in the Uniqueunits don't worry I got this covered Its called merchant freghiter
magna mandaloe Posted April 10, 2006 Posted April 10, 2006 Well Im getting ready to submit the next Enhancement mod which has more units and a Interface upgrades including a New splash Instead of the Empire At War Splash Screen it will be a Newer Splash screen Fitting the mod. This Version When Submitted does: Adds Grand Arena (From Demo) It builds Rancor. Adds Cast Wing Adds a K-wing and adds the Shadow claw, Star Viper, A Skyhook like station and Nova courier and Tie-Aggressor Thrawn also The Interface will be editted with a New GC control panel thing and the list can hold more Ships. Ifeel it will only work with making the games screen size Smaller (Unless you want to remove Venator or I can make a work around) Proton torpedos do alittle less Damage and Vaders Tie-Advance X1 is good vs X-wings and Weak against CRV A-wing and Nebula-B. Thrawn uses a VSD which I will call Ravager. K-wing comes in a group of 3 and good vs Venator VSD and something else. All other Info will be Placed in release notes .
hzh Posted April 12, 2006 Posted April 12, 2006 I see, that your mod adds lot more good stuff which sure will be fun. However, i want to make it compatible with addonay's "open conflict" mod(can't play without now, lol). Is the process very complicated? or i can just do some copy and paste to transfer your files to that one's xml, for which may i ask u to teach me how, thx. open conflict already have some new things enablem, but combined with this mod, i think i will have the best mod around for now.
magna mandaloe Posted April 12, 2006 Posted April 12, 2006 Yea its simple copy and paste and im going to do alot more right now.
hzh Posted April 13, 2006 Posted April 13, 2006 so, it works. Now my question is-when adding a unit, it will involve files such as "spaceunits....", "hardpoints","squadrons" if it's fighters...did I miss out anything. and for the copy and paste, anything to pay peticular attention to? testing now.
miles Posted April 13, 2006 Author Posted April 13, 2006 The Next one will be out when this question is answered: 1 How can I make it tht a unit is unavalible until a special Structre is built? IE: Infiltrador academy unlocks infiltrador and want to learn the same with space stations
magna mandaloe Posted April 14, 2006 Posted April 14, 2006 To what? its not done yet! I want that question answered because empire gets a new building: Storm commando Academy. Which obviously trains Storm Commandos and maybe a Escort Carrier. But I don't know how to make the academy build the storm commando so can you or any one help?
magna mandaloe Posted April 15, 2006 Posted April 15, 2006 http://eaw.heavengames.com/downloads//showfile.php?fileid=33
magna mandaloe Posted April 16, 2006 Posted April 16, 2006 2.0 is bugged too bugged so It will not be released.
jedi7000nathan Posted April 16, 2006 Posted April 16, 2006 noooo nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooonoooooooooooooooooooooooooooooooooooooooooooo
magna mandaloe Posted April 17, 2006 Posted April 17, 2006 Well I maybe able to make Rieeken and 1 or 2 of the planets. What I want to know is how to add new units because when my Storm Commandos DON'T have a Trooper Compamy they are not buildable. When I DO add Storm Commando IT CRASHES and im getting upset no one has told me how to safely add a unit.
miles Posted April 30, 2006 Author Posted April 30, 2006 Well im very sorry to tell you this but Enhancement mod will be put on Hold. The cause you say? M computer broke down when I added Tie-aggressor ,Star Viper , and Big game arena which will be used to make a rancor soon. as for the storm commando Im pissed I never found out how to add the ground unit properly. Storm commando pla was to make him like a hyped up Rebel infiltrador but instead of sprint he could capture a vehicle. What Xmls would I have to edit to get it to work without crashing the game?
magna mandaloe Posted May 1, 2006 Posted May 1, 2006 anyhoo I got stufff running again and ill get back to work I re installed EAW.
magna mandaloe Posted May 12, 2006 Posted May 12, 2006 The update and my Response the the expansion pack: Petroglyph Raped my brain of my new mod Idea which was Mandalore the planet and Mandalorians on ground. Yes I reeadded Virago naming it Star Viper. But I finished the next verison I just can't get it to work so I need time to do so. As for a New announcement. As None of you Know I am making a Expansion mod for Empire at war called EMPIRE AT WAR: THE KASHYYYK CONFLICT Yes its a clone wars mod that fixes and adds alot. Star destroyer to Venator Tie- fighter to V-wing Tie- Mauler to Swamp Speeder AT-ST to AT-PW and Much more. But with this announcement is a large amount of upset. This Expansion mod will not be done until August. and will be released when Empire at war forces of corruption is released in Fall 2006. until then see you there.
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