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ENHANCNMENT MOD


miles

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Well Im getting ready to submit the next Enhancement mod which has more units and a Interface upgrades including a New splash Instead of the Empire At War Splash Screen it will be a Newer Splash screen Fitting the mod.

 

This Version When Submitted does:

 

Adds Grand Arena (From Demo) It builds Rancor.

 

Adds Cast Wing

 

Adds a K-wing

 

and adds the Shadow claw, Star Viper, A Skyhook like station

 

and Nova courier and Tie-Aggressor

 

Thrawn also

 

The Interface will be editted with a New GC control panel thing and the list can hold more Ships. Ifeel it will only work with making the games screen size Smaller (Unless you want to remove Venator or I can make a work around)

 

Proton torpedos do alittle less Damage and Vaders Tie-Advance X1 is good vs X-wings and Weak against CRV A-wing and Nebula-B.

 

Thrawn uses a VSD which I will call Ravager.

 

K-wing comes in a group of 3 and good vs Venator VSD and something else.

 

All other Info will be Placed in release notes :D.

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I see, that your mod adds lot more good stuff which sure will be fun. However, i want to make it compatible with addonay's "open conflict" mod(can't play without now, lol). Is the process very complicated? or i can just do some copy and paste to transfer your files to that one's xml, for which may i ask u to teach me how, thx. open conflict already have some new things enablem, but combined with this mod, i think i will have the best mod around for now.

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so, it works. Now my question is-when adding a unit, it will involve files such as "spaceunits....", "hardpoints","squadrons" if it's fighters...did I miss out anything. and for the copy and paste, anything to pay peticular attention to? testing now.

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The Next one will be out when this question is answered:

 

1 How can I make it tht a unit is unavalible until a special Structre is built?

 

IE: Infiltrador academy unlocks infiltrador

 

and want to learn the same with space stations

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Well I maybe able to make Rieeken and 1 or 2 of the planets. What I want to know is how to add new units because when my Storm Commandos DON'T have a Trooper Compamy they are not buildable. When I DO add Storm Commando IT CRASHES and im getting upset no one has told me how to safely add a unit.

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  • 2 weeks later...

Well im very sorry to tell you this but Enhancement mod will be put on Hold. The cause you say? M computer broke down when I added Tie-aggressor ,Star Viper , and Big game arena which will be used to make a rancor soon. as for the storm commando Im pissed I never found out how to add the ground unit properly. Storm commando pla was to make him like a hyped up Rebel infiltrador but instead of sprint he could capture a vehicle. What Xmls would I have to edit to get it to work without crashing the game?

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  • 2 weeks later...

The update and my Response the the expansion pack:

 

Petroglyph Raped my brain of my new mod Idea which was Mandalore the planet and Mandalorians on ground. Yes I reeadded Virago naming it Star Viper. But I finished the next verison I just can't get it to work so I need time to do so. As for a New announcement.

 

 

 

 

As None of you Know I am making a Expansion mod for Empire at war called

 

EMPIRE AT WAR: THE KASHYYYK CONFLICT

 

Yes its a clone wars mod that fixes and adds alot.

 

Star destroyer to Venator

 

Tie- fighter to V-wing

 

Tie- Mauler to Swamp Speeder

 

AT-ST to AT-PW

 

and Much more.

 

But with this announcement is a large amount of upset.

 

This Expansion mod will not be done until August. and will be released when Empire at war forces of corruption is released in Fall 2006. until then see you there.

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  • 3 weeks later...

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