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Editing how rebels advance tech


Three60

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Has anyone figured out how to do this? I've been looking at the T4-B specifically, since I'm editing the Galacti Conquest and that's something you have to steal from the Imps at that level. I can turn off buildings (it looks like they ahd meant rebels to just research tech like the Imps, they put in a rebel research facility) to be stolen or even made if there was land in my mod, but I can't turn of units. Anyone know how to take it off that steal tech page?

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There's two lines you'll probably need:

 

<Build_Initially_Locked>Yes</Build_Initially_Locked>

This line means ... well obviously if you can build this unit directly after a certain techlevel/timeline is reached. If you set this to "no" it will appear automatically.

 

<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

This line is probably what you meant... If you set this to "no" it can't be stolen. There is an additional line setting the money necessary for the theft.

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There's two lines you'll probably need:

 

<Build_Initially_Locked>Yes</Build_Initially_Locked>

This line means ... well obviously if you can build this unit directly after a certain techlevel/timeline is reached. If you set this to "no" it will appear automatically.

 

<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

This line is probably what you meant... If you set this to "no" it can't be stolen. There is an additional line setting the money necessary for the theft.

 

I tried that, I'll try it again, but it didn't seem to do anything.

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