Princess Artemis Posted February 25, 2006 Share Posted February 25, 2006 I know that some custom armors and weapons are naturally upgradeable based on what .uti was changed to make them. I'm wondering if there's a reasonably easy way to figure out what armors will only take underlays, and what will take everything, outside of cheating in everything and testing each individually. Is there a certain class of armors that only take underlays? Or is it pretty hit and miss? Also, with custom weapons, is there a way to find out how they naturally upgrade outside of, again, cheating everything in and testing? Link to comment Share on other sites More sharing options...
stoffe Posted February 25, 2006 Share Posted February 25, 2006 I know that some custom armors and weapons are naturally upgradeable based on what .uti was changed to make them. I'm wondering if there's a reasonably easy way to figure out what armors will only take underlays, and what will take everything, outside of cheating in everything and testing each individually. This is determined by the UpgradeLevel field in the UTI templates. For armor upgrades this is set to a numeric value between 0 (not upgradable) to 4 (fully upgradable). If you then check the UTI templates for the upgrade items (armor overlay/underlay), you'll see they have an UpgradeLevel value set as well in their templates. This number is the lowest UpgradeLevel an armor must have set in its UTI for it to be able to install that specific upgrade. For example, Flexible Underlay have an UpgradeLevel of 4 set, meaning that only armors which has an UpgradeLevel of at least 4 will be able to install that Underlay. (which usually only Heavy Armors have in the standard game.) It works the same for weapon upgrades. Check the UpgradeLevel of the upgrade against that of the weapon to see if it can be installed. (Related: What type of item and slot an upgrade item can be installed in is determined in the upgrade.2da file by the value in the upgradetype column.) Link to comment Share on other sites More sharing options...
rgdelta Posted February 26, 2006 Share Posted February 26, 2006 from what I see KT does not show the proper field from the gff file I have had to gff edit to change that field as a side note. For armor 1 is robe upgrades 2 is light armor 3 is med armor and 4 is heavy armor so if you change a robe to 4 instead of 1 you can use all the upgrades in that robe. Link to comment Share on other sites More sharing options...
Princess Artemis Posted February 26, 2006 Author Share Posted February 26, 2006 Thankyas stoffe and rgdelta. I'll change them in KGFF; I found the field I need there, since yeah, Kotor Tool's Upgrade Level didn't seem to do anything. Link to comment Share on other sites More sharing options...
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