Master Leffe Posted February 25, 2006 Share Posted February 25, 2006 Alright, I'm by no means a modder. I'm the kind of person who just comes up with the fancy ideas for others to slave over (lol). I was wondering, does EaW even have a map or campaign editor/maker like most other Star Wars RTS games? One other question I had was this: Is it just me, or are shields significantly weaker when a ship first drops out of hyperspace? Thanks Link to comment Share on other sites More sharing options...
Three60 Posted February 25, 2006 Share Posted February 25, 2006 1. The game has no editors for anything but the coding yet. 2. The shields need to charge from what I have seen in-game. I haven't seen anything in the code, so I'm not sure on it. Link to comment Share on other sites More sharing options...
Zorromorph Posted February 25, 2006 Share Posted February 25, 2006 The shields are weaker, and this affect is moddable. PG has announced that they will release a map editor. My completely uninformed guesstimate says itll be out in a couple months. Link to comment Share on other sites More sharing options...
Master Leffe Posted February 25, 2006 Author Share Posted February 25, 2006 Ok. The map editor issue was starting to really bug me, as was the shielding thing. Thanks guys. Link to comment Share on other sites More sharing options...
Adonnay Posted February 25, 2006 Share Posted February 25, 2006 Yea, vehicles and starships take more damage during the deployment phase. While this phase is obvious in land battles (shuttles deploying tanks/troops) it is not as obvious in space... but it is still there I think and lasts a few seconds. Link to comment Share on other sites More sharing options...
Ra2er Posted February 25, 2006 Share Posted February 25, 2006 yea it means that ships shouldn't be hyperspaced in within the firing range of enemy ships, just a tactical addition by PG. Link to comment Share on other sites More sharing options...
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