Falcon_565 Posted February 26, 2006 Share Posted February 26, 2006 I just have 2 quick questions.. 1) how do you mod the speed at which the cap. ships turns like they did in the space realism mod 2) How could I add squadrons to Mon Cals, and Nebulon-B frigates if some one could tell me what lines I need to edit in the XML files I think I could get the rest thanks! Link to comment Share on other sites More sharing options...
Adonnay Posted February 26, 2006 Share Posted February 26, 2006 1. <Max_Rate_Of_Turn> found in spaceunit-files (spaceunitcorvettes.xml, spaceunitfrigates.xml etc...) and probably <Bank_Turn_Angle>. Haven't tried yet so perhaps someone can explain what the second one affects. 2. Hardpoints.xml - search for the fighter bay of the star destroyer, copy it, modify it and make a new, similar hardpoint for the Mon Cal. Then take up the above mentionned files again and search for the lines which determin what fighters should be launched (<Starting_Spawned_Units_Tech_0> etc.). Then add SPAWN_SQUADRON under <SpaceBehavior> and your selfmade Hardpoint under <Hardpoints>. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.