Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Okay... put em on stations level 4 and 5 as replacement for the Tartans, which spawn at stations level 2 and 3. Same with rebel stations. Level 2 and 3 Corellian Corvettes, level 4 and 5 Corellian Gunboat. Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 I just had a very funny Skirmish game, i changed the victory condition to destroy all enemies instead of destroy enemy spacestation. Now after i destroyed his lvl 5 station, which in itself was a very fun fight, the AI started to spam Venators ... I think they need their cost increased for skirmish games ... significantly ... It was not funny having to fight half a dozen Venators, well it was, but i only survived cause i built venators of my own and cut off his access to the mercenary dock P.S. Current cost in skirmish is 4500, and maybe it would make sense to make this ship buildable at the normal spacestations cause: A) If you queue a few units in a mercenary dock and loose control of it(happens quite easily even if you have units right next to it) your orders obviously get canceled, but you ALSO loose the money you paid for putting them in queue ... That has nothing to do with your mod, but its still a big problem for expensive units imho. B) Not all maps have mercenary docks C)Maps that only have one mercenary dock lead to either one player having a huge advantage, or having to increase the costs of the unit so much that it becomes useless Any thoughts on this? Edit: This mod makes great progress and that very fast, gratz Adonnay Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 I think the whole point of the merchant dock is having an advantage... that's the reason why you should take and keep it A different approach would be to raise the time needed to capture it so you have enough time to react. Right now it's at 5 seconds... hardly enough time to send reinforcements to the dock. edit: I could make the Venator available for both, but that would render the merchant dock quite useless since nobody really fears those wimpy pirate frigates edit2: Or I could change the dock completely. So when you capture it you first have to build something. So if the enemy wants to take control of it he has to destroy the dock first - similar to the asteroid bases. That takes a little more time to implement though... Link to comment Share on other sites More sharing options...
DCorris Posted March 8, 2006 Share Posted March 8, 2006 hmm, the second idea sounds pretty good, so you dont lose it so easily is a great help but the first one sounds great, i would love to use the Venator in campaign, so....errm .....Do both , just ake the ven really expensive for each side to build and cheaper for the merchant dock or soemthing like that either way sounds good though and i still think this mod needs a name, instead of "Yet another mod... (formerly known as AT-AT/Shot enhancements)" just doesnt ahve that mod name spark, lol Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 I'm just experimenting with variant 2... but I fear the AI won't know how to use it. I'll have to wait and see... As for the Venator... play the rebels, they can build it in the campaign (much too cheap yet though) Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Hehe i just thought the venator makes the mercenary dock to important, you basicly can get a capital ship there at space station lvl 1. And its hardly your fault that the merchant dock is useless, the game got shipped like that . Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 It seems without a proper script the AI won't build the space dock Nor will it build the MC80, the YT1300, the Shadowclaw or the Avenger. I hope we can edit the scripts with the SDK coming out. Link to comment Share on other sites More sharing options...
haard Posted March 8, 2006 Share Posted March 8, 2006 and i still think this mod needs a name, instead of "Yet another mod... (formerly known as AT-AT/Shot enhancements)" The Yamfkas mod? ;-) Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 I'm not very good at names so this might take a while Link to comment Share on other sites More sharing options...
mandead Posted March 8, 2006 Share Posted March 8, 2006 I upped the cost of the Venator to 14500 in skirmish. This is to reflect the fact that a, it carries a huge complement of starfighters, and b, it's supposed to be slightly better than a Victory, and thus should cost more. Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Meh just tried a galactic conquest game again, i had no change as the rebellion. How am i supposed to counter Grand moff tarkin AND piett at tech lvl 2? Even teching like crazy didnt help cause i have a long way to capital ships and keep losing planets(income). By the time i can built Venators(Thats the very least you want) and have general ackbar, i still have no chance cause grand moff + piett + 2 Victory + 3 acclamators, is not something you can counter with anything less than 3 Mon cals(Lost Ackbar and a Venator in this fight). And even if i manage to destroy them once(with heavy casulties) they will be back shortly for no cost at all, while i only have ackbar. Maybe its time to introduce a second strong hero for the alliance? The Millenium falcon, Antilles pimped corvette and R2D2 are rather nice, but not exactly cutting it against piett and tarkin . Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 I upped the cost of the Venator to 14500 in skirmish. This is to reflect the fact that a, it carries a huge complement of starfighters, and b, it's supposed to be slightly better than a Victory, and thus should cost more. Hehe there is still work to be done till the venator is comparable to a victory. Atm the victory will lay 100% of its firepower on the venator, yet the venator will hardly do much damage at all to the victory. Last time i fought a victory he just killed my venator and then shot down my bombers and fighters. And yes it seems a victory can kill bombers faster than the venator can spawn them anyway . 5 X-Wing + 3 Y-Wings are not going to kill a victory anytime soon even if he would be so nice to stay away from your Venator. Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 I think General Dodonna is also available as named Hero. Perhaps I can put him into something heavy... Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 The problem is that the empire gets it heros so fast, they seem to get piett when i get han, and as i got my first assault mk 2(as a reward not teched up yet), they start stomping my lvl 3 stations into the ground with tarkin. Imho they should get piett on tech lvl 4 and tarkin on 5(if thats the case i dont get how the computer can tech that fast). Edit: Could it be the computer gets rewards for conquering systems like the player? I once got a whole techlevel as reward. Since the map is pretty much empty the computer can expand like crazy(multitasking ftw). P.S.: Imho those superheros in their uebertough ships kinda contradict the whole point of making capital ships expensive the first place. I mean the computer and i get both a ship we couldnt likely afford to built for a very long time, and its even free. Link to comment Share on other sites More sharing options...
mandead Posted March 8, 2006 Share Posted March 8, 2006 Rebel Assault Frigate! Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 8, 2006 Share Posted March 8, 2006 Considering the Venator has 17.5 times as many fighters as a Victory, I'd hope that Adonnay has fixed the Venator so that it spawns them fast enough to matter. Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 8, 2006 Share Posted March 8, 2006 Imho they should get piett on tech lvl 4 and tarkin on 5(if thats the case i dont get how the computer can tech that fast). I agree. Your proposal also matches canon. Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 8, 2006 Share Posted March 8, 2006 I think General Dodonna is also available as named Hero. Perhaps I can put him into something heavy... A Venator would be nice. But I'd settle for an Assault Frigate. Link to comment Share on other sites More sharing options...
mandead Posted March 8, 2006 Share Posted March 8, 2006 Speaking of tech levels, I think that the space station upgrades should cost a lor more. It's like 5500 to go to L5, which is stupid. Also, the Immobiliser-418 Interdictor should cost a lot more. I know it's expensive for what it is, but I have read that because of its massive gravity well generators and whatnot, it actually costs more to outfit than an Imperator-class Star Destroyer, and as it's a lot less useful, its cost suggests why these ships are so rare. Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Speaking of tech levels, I think that the space station upgrades should cost a lor more. It's like 5500 to go to L5, which is stupid. Also, the Immobiliser-418 Interdictor should cost a lot more. I know it's expensive for what it is, but I have read that because of its massive gravity well generators and whatnot, it actually costs more to outfit than an Imperator-class Star Destroyer, and as it's a lot less useful, its cost suggests why these ships are so rare. No we cant make them cost less. A lvl 5 station will die pretty easy to tarkin for example, now imagine it would cost 20000. It would totally cripple your economy loosing a few of those. Its already a problem as it is, but how am i supposed to defend my systems if i cant afford stations anymore? Imho the defenses and especially the respawn rate and kind of defense ships needs to be increased quite a bit for stations. Then we can also increase the price. It doesnt really matter wether you need 2 Mon cals or 5 mon cals to take down a station, but they imho shouldnt die to some lone hero with a few tartans. Link to comment Share on other sites More sharing options...
mandead Posted March 8, 2006 Share Posted March 8, 2006 Fair enough. @ Adonnay - remember to give the Interdictor 2 TIE squadrons Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 I think making space stations alot tougher would go a long way to making space battles more epic, i know they have already got increased defenses, but at the same time capital ships also got boosted damageoutput, so they still die pretty fast. Right now spacestations lvl 3 onward handle anything below Victory/Venator class pretty easy, but once you see a ISD/Mon Cal closing in on you(especially the heros ) you know the lvl of your station is not gonna make much difference. Tbh its not so bad loosing a station here or there, you just sent a fleet and shove them out of the system again. But it takes so damn long to rebuild the station from lvl 1-5. Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Okay, I've moved Piett to tech level 2 (he "only" has an Acclamator that shouldn't be too hard) and the Accuser with Tarkin to tech level 5 since he has an ISD. Mind you this works only on Galactic Conflict map (the only one really of interest I think). edit: And I raised the shields of the stations (level 5 station about thrice as much), yay! Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 8, 2006 Share Posted March 8, 2006 @Adonnay: I'd give Piett a Victory and move him to level 3, perhaps even 4. Level 2 is too low, and he should be in something better than an Acclamator. @mandead: The Interdictor, according to canon, costs about the same as a Victory, or about 1/3 of an ISD. That's quite expensive. Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Oh a victory ... you know thats the one ship class i really really hate running into. They always lay 100% of their firepower against you, whereas other ships like the Mon cals struggle to get even half their weapons firering at you ... Couldnt we put him in something less offensive? A shuttle maybe? @Adonnay: The rebellion has a nebulon b as the biggest ship at tech lvl 2, so yes this pimped acclamator was a problem . Link to comment Share on other sites More sharing options...
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