rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Small problem with the merchants dock, i cant order any units there. The bar to click them appears but nothing happens when i click on it. Great work on the new scale of buildings mines etc. the maps feel huge now . Edit: Those new fortified mines are also great, it would be nice if we could make the AI avoid them with the smaller ships, but they finally add some nice defenses to my income. Perhaps its better that the AI doesnt built them . Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Sheesh... gimme a break Alright. Step by step. I haven't really tested Dodonna's frigate as it just made it in before I "released" the update. I will tone it down if it is that superior to the regular AF. I can of course give the ship to General Kenobi... but I always saw his title more as a kind of symbol instead of a real military rank. He's a Jedi knight who's affairs are usually not those of the military. He's a peacekeeper, no soldier and no battleship commander. As for the hero ships, I don't just see them as beeing commanded by someone very capable but also as modified versions of existing variants to serve as flagship for that class' fleet. So Dodonna's Hailstorm (hope that is not taken by some SSD again) is the flagship of the Assault Frigate fleet and as such it has been modified to withstand more damage (to ensure the general survives) or to dish out more damage. The Accuser is the best example... no other ISD has this beam weapon (which does tremedous damage too). I replaced some large lasers with some turbolasers... so the difference in damage shouldn't be too great (I also tweaked the firing cones, that might result in a better focus of the weapons). @wolfshadow: I will look into this MC80 issue, thanks The population cap has been raised to better reflect the sizes/costs of the ships. I haven't calculated everything through yet, so it might be a bit too high or even too low. It's been a long time since I've played a GC game... I'm tweaking and modding most of the time so I rely on the info you guys provide awesome job btw, all of you! Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Oh, the changelog: - I freed the camera a little (no resizing @rocketeer ) - added Dodonna in an Assault Frigate - moved Piet and Dodonna to tech level 3 - corrected some values of the Venator to correctly reflect its class as capital ship - raised the population cap gained from starbases (toned slightly down since the last "hotfix") - added fortified mining stations to skirmish (AI won't build them though due to missing script support) - they cost more and have a decent self defense against small and medium sized ships at the cost of half the mining income - raised the garrison units for all starbases (does not include the skirmish bases) - i.e. Assault Frigate to rebel level 5 station, or IPV to empire level 4 and 5 stations just to name two of the changes - raised the shields of all starbases (level 5 station now has 4 times the shield of an ISD) - increased the armor of starbases against most attacks - fixed ship prices for Galactic Conflict mode Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 On the topic of stations all i can say is ... awesome . Now you really need a fleet to take down a lvl 5 station, as it rightfully should since these represent the maximum of orbital defenses a planet can aquire. Small note though, red squadron is now very powerful, seeing as it can take down the shields of a lvl 5 station in a single shot. But i guess thats ok since luke can even destroy the deathstar with a single shot, talk about powerful . Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Good point... I've reduced Red Squadrons lucky shot damage to do about 900 damage on a space station. So it's no one shot kill on space stations Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Im having a problem with the MC80. This can best be seen if you start a galatic conquest game, then fly over bespin to sullust and attack the pirate base there(only a single mc 80). Then start as empire and do the same with a Victory(well not over bespin but you get what i mean ). The result is a close fight with the MC 80, and a easy win for the Victory. Previously i thought the victory was to powerful, but i took a closer look this time, and the mc 80 seems to miss quite a lot ... if shooting on the pirate base ... If he shoots at the pirate frigates it gets pitiful . The Victory on the other hand hardly seems to miss at all if shooting at ships greater then corvette size(i assume this is 'normal', so as not to start another nerf the victory rant ). Unless there is a canon reason for this how about some basic gunnery training for the rebel crews? P.S. Im not sure if the MC 80 is the only ship affected by this, if you like i could do some tests. That nice gramps Obi-Wan btw was pretty active and is a veteran of the clonewars. I think his title is not as much honorary as more due to his abilities and fame. He might have never participated much in space battles though, but he certainly was leading troops into battle. But i only mentioned him cause he has a pic, otherwise i would also prefer dodonna. Using placeholders just disturbs my sense of perfection . Which is also the reason i kept nagging about the venator, it just didnt fit in ... up to now . Feels much better, great work and keep it up. Edit: Another problem is the shields between the victory and the MC 80, they dont fit, while the Victory only has 3500 shields and the MC 80 5000, the victory has a shield recharge of 55 while the MC 80 only has 35. This results in the MC 80 looking worse in drawn out fights. Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Don't worry... you'll get your Dodonna picture Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 The ISD has the same problem, high shields(8000), but a shieldrecharge much slower than the Victory at 35. Aslong as it has a picture i take everything . Btw is there a way to resize the picture on the fleet management screen for dodonna and the Venator? Edit: I mean that screen that comes up when you double click a planet. Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 Damn... I spoke too soon. Somehow the game won't accept my modified mt_commandbarcompressed.dds. Not sure why... I made sure to use the same compressen/mipmap parameters... to no avail. Any ideas? I intentionally made the capital ships with a slow recharge rate as a drawback to those high capacity shields... the higher the capacity, the slower the recharge. That way small ships have a change to take the shields down too (if they come in huge numbers). If I would raise the recharge too much they wouldn't even have to try attacking a capship which - in my opinion - would be awful. They should have a chance. Edit: The pictures can't be made bigger without the proper tool since you would have to edit the file which points at the specific icons, not only the picture itself. Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Well i partly agree, but it makes the victory more powerful than the mc 80, cause he can withstand these very same fighter attacks. And tbh attacking capital ships with fighters should be pointless, thats what bombers are made for. In Tals rpg chart there was this figure called damage reduction, without looking it up again im pretty sure a fighters cannon wont do much damage against a capital ship. Besides its not consistant, the liberty has a recharge of 60 for example and the ISD a recharge of 35. So the liberty should be less suceptible to fighter attacks? P.S. Dont mean to offend, i just suddenly remembered how some games allow you to built like 200 soldiers with rifles and you then could kill a tank with them cause every shot does a bit of damage to the tank. Not my faviorite type of game Edit: Any thoughts on the accuracy issue? Sorry i cant help you with that graphics thingy, but i remember reading somewhere that stuff like that will have to wait till the modding tools come out. Link to comment Share on other sites More sharing options...
haard Posted March 8, 2006 Share Posted March 8, 2006 May be mod related: For some reason, sometimes when I start a battle, the Millenium Falcon will be stuck in clear space and not move for the entire battle. Never happened before the mod, never happened to another ship. Also, all those YT-1300:s found at pirate bases claim to be the Falcon. Link to comment Share on other sites More sharing options...
DCorris Posted March 8, 2006 Share Posted March 8, 2006 woah, i was playing the emp campaign and i use the arrow keys to move the map wile i play, and with the latest version it flysaround like mad, this is only for the land maps, so if i want to slow it i ahve to put them back for galaxy and space battles Couldnt fix this could you? and another point wile i was playing a few space battles i was aboutt o bring in some reinforcements but only had this much room to do it couldnt decrease the area of whihc you can bring in reinforcments aroud a station could you? and finally, is it possible to give the millenium falcon and the other ship like it that are used by the pirates an icon, on some maps i find it hard to see them as they are quite small anyway, keep up the great work, definatly the best mod out there now Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 The reason for the liberty cruisers higher recharge rate is because I read somewhere that they had the more sophisticated shields compared to the ISDs. @rocketeer: concerning the accuracy... I've brought the accuracy of the Victory in line with the other turbolasers (made them slightly less accurate). @haard: The tooltips have not yet been updated, I'm sorry. Still on my list, but not that far on top Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 Ok i took a look at it and changed some values, i gave the MC 80 <Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>, and for capitals and supers too of course. Edit: I see so the ships are actually supposed to miss when shooting at the broad side of a barn . Well i guess it doesnt matter as long as the shoot equally worse, but i wouldnt want to be the gunnery officer on the bridge when vader demand a explanation to why the guns keep missing the homeone just 200m away . Or think about the deathstar ... tarkin is already rubbing his hands and waits for the big bang after firering it: Imperial Officer: "Umh sir ... we missed ..." Tarkin: "What do you mean you missed? Its a freaking planet!!" Officer: "I dont know sir, we are using the best targeting systems and personal we have, the same that man our stardestroyers" Tarkin: "Oh well that kinda explains it. :D Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 woah, i was playing the emp campaign and i use the arrow keys to move the map wile i play, and with the latest version it flysaround like mad, this is only for the land maps, so if i want to slow it i ahve to put them back for galaxy and space battles Couldnt fix this could you? and finally, is it possible to give the millenium falcon and the other ship like it that are used by the pirates an icon, on some maps i find it hard to see them as they are quite small anyway, keep up the great work, definatly the best mod out there now Do you have this camera problem in space battles too? I have the same situation in land battles, but not in space. About the icons... I'll see if that's doable. Link to comment Share on other sites More sharing options...
DCorris Posted March 8, 2006 Share Posted March 8, 2006 Do you have this camera problem in space battles too? I have the same situation in land battles, but not in space. About the icons... I'll see if that's doable. only land battles, weird....... i ment to go up a little i ended up on the other sid eof the map lol Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 I really think ship class frigate and above should be easy to hit, i mean how can you miss home one or a spacestation? Im thinking spaceballs now, thank you . Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 only land battles, weird....... i ment to go up a little i ended up on the other sid eof the map lol Okay, fixed it Link to comment Share on other sites More sharing options...
DCorris Posted March 8, 2006 Share Posted March 8, 2006 Okay, fixed it yay my hero and until i come across another problem or idea il be watching.......and playing Link to comment Share on other sites More sharing options...
Adonnay Posted March 8, 2006 Author Share Posted March 8, 2006 I really think ship class frigate and above should be easy to hit, i mean how can you miss home one or a spacestation? Im thinking spaceballs now, thank you . Sure... but I don't really want to make every shot hit, that doesn't feel as if there's humans shooting... it would look too computerlike since the game engine will not spray the shots over the whole hull (like humans would) but precisely at one point. @DCorris: The reinforcement range problem seems to be a bit weird. if you start a skirmish game you'll see that the range isn't THAT high that it spans the whole map, even if it is small. You just haven't revealed the whole map, have you? Link to comment Share on other sites More sharing options...
rocketeer Posted March 8, 2006 Share Posted March 8, 2006 @Adonnay: Yep that would look weird i agree, it only seemed strange compared to the victory i guess. Btw, you know the venator likes to stand like this to his target / o, but even if you move him manually to this position -- o, its hard to get both launchers and turbolasers firering. It seems his eapon arcs are completly on the sides like this -A- , could we give him a small firearc increase so he can more easily shoot forward? It wouldnt hurt especially the launchers if they had a much wider firearc(great work on them btw). I guess the same applies to the mc 80(the liberty doesnt seem to have this problem as much, its weapon firering arcs seem to be closer to the stardestroyers). I know the problem is the model, but if we give the ships firepower according to the rpg spreadsheet, and some ships are better at bringing that firepower to the enemy than others it creates a unbalance, since the hardpoint layout most certainly is not canon . Anyway im off for some time, so you can get some sleep, or work abit in peace . Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 9, 2006 Share Posted March 9, 2006 Are these the ships you mean? http://en.wikipedia.org/wiki/Dreadnaught-class_heavy_cruiser Yes. That sounds awefully familar, are the assault MK 2 frigates maybe the mentioned refitted dreadnoughts? Yes, as described in the last paragraph of that Wiki article. Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 9, 2006 Share Posted March 9, 2006 generally A) The movies are canon. What Gerorge says is canon. B) The novels and RPG background (not the rules) is canon where they don't contradict A C) Anything else released under the licence are canon unless they contradict A or B Correct. Link to comment Share on other sites More sharing options...
Adonnay Posted March 9, 2006 Author Share Posted March 9, 2006 I did already widen the firing arcs of both, the turbolasers and the torpedoes. Not sure if it was in the 007c already though... o_O I can't find a way to activate the icons for the shadowclaw and YT1300 somehow... if anyone has an idea, don't hesitate to share it Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 9, 2006 Share Posted March 9, 2006 I can of course give the ship to General Kenobi... but I always saw his title more as a kind of symbol instead of a real military rank. He's a Jedi knight who's affairs are usually not those of the military. He's a peacekeeper, no soldier and no battleship commander.[/b] According to canon, correct. While there were Jedi Generals that did command troops during the Clone Wars, Obi-Wan was not one of those. He and Anakin were "troubleshooters" or "SpecOps". Link to comment Share on other sites More sharing options...
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