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[MOD] EAW: Open Conflict


Adonnay

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Yes... Wookies gonna eat stormtroopers :D (though stormtroopers have been improved as well). They are due to their superior technical knowledge even somewhat efficient against vehicles (not as much as PLEX soldiers of course though).

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Yes... Wookies gonna eat stormtroopers :D (though stormtroopers have been improved as well). They are due to their superior technical knowledge even somewhat efficient against vehicles (not as much as PLEX soldiers of course though).

 

Hehe i think you meant brute strenght and savage nature instead of technical knowledge ;).

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Hehe i think you meant brute strenght and savage nature instead of technical knowledge ;).

 

I take it... you don't like Wookies ;)

 

I could also implement Bothans... not sure as what though, they're not the fighting type. *shrug*

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Yes... Wookies gonna eat stormtroopers :D (though stormtroopers have been improved as well). They are due to their superior technical knowledge even somewhat efficient against vehicles (not as much as PLEX soldiers of course though).

 

AWESOME! Just out of curiosity, have you taken a look at what the Total Realism mod has done with armor penetration. Basically, they have made it so that normal infantry has very little effect against armored units, and it takes specialized units such as Plex Soldiers to do any significant damages...maybe something to consider....

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Btw... the mod will from now on be called "EAW: Open Resistance", if that doesn't sound too awful. I'll talk to a mod soon to change the topic.

 

 

edit: I might prefer Open Conflict actually...

 

woot a name, i think conflict sounds better, EAWOC, can u see what it soudns like? lol

aslong as it doesnt have the word realism in it like half the mods around here itle be fine :D

 

so, when can we get our hands on an updated version from 007c, or ave i missed a link?

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AWESOME! Just out of curiosity, have you taken a look at what the Total Realism mod has done with armor penetration. Basically, they have made it so that normal infantry has very little effect against armored units, and it takes specialized units such as Plex Soldiers to do any significant damages...maybe something to consider....

 

I actually did this a few versions ago already... normal infantry should do very little damage against vehicles up to zero against AT-ATs.

 

@Wolfshadow: Dodonna only shows up on the Galactic Conflict map at tech level 3 (did you start a new game?).

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woot a name, i think conflict sounds better, EAWOC, can u see what it soudns like? lol

aslong as it doesnt have the word realism in it like half the mods around here itle be fine :D

 

so, when can we get our hands on an updated version from 007c, or ave i missed a link?

 

EAWOC... :D I like that!

 

I'll just make a new zip... just a second. Might not have all fixes in it but you can already test the latest changes.

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I just love the spacebattles now, but how about giving a boost to the jedi heros? Between artillary, the improved AT-STs and the other changes they feel very weak, especially as they are combat orientated without gimmicks like the other heros. Han and Chewie are still useful, but i think heros like vader, obi-wan and the emperor should be more powerful. I just had a landbattle against a planet where vader was garrisoned, and thought now im in trouble. Well not really, somehow he was alot more impressive in the unmodded version :D.

 

Point is the AI seldom uses the heros for attacking, so if you won the spacebattle and see there is palpatine or vader or obi-wan garrisoned there you can just get your own jedi hero to counter them. Especially obi-wan should be stronger, usually there is not infantery left for him to heal in a battle once those AT-ST start shooting ... would it be possible to make them deflect blastershots better(all of them, each of them was very good at that in their own way)? And maybe increase their damage, a lightsaber is quite lethal ;).

 

Its the limitations of the graphics engine that bother me ... When obi-wan meets a AT-ST he should do a force jump atop of it cut a hole into it, and drop a thermal detonator into it ;). And dont tell me something about old age, i have seen how that smurf yoda could move if he only wanted, and he was a fair bit older then obi-wan ;).

 

Edit: EAWOC sounds great, thx alot for this mod ;)

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New game started, teched up, now have Home one, and the Sundered Heard, still no Dodanna... What planet should he show up on?

 

If i start a galactic conflict game, with tech lvl 3 preset, he will show up on hoth. In the fleet window(double click on planet) he will be the ontop of the first fleet, hes the guy right of the nebulon bs, and left of r2d2.

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Looks like someone got Imeprial Navy Troopers to work...apparently the textures and models are already in the game...Doesn't look like they have blasters, though.

 

http://img456.imageshack.us/img456/451/navytr1eo.jpg

 

I tried them too as models for the regular troopers... but as you already said, they don't have blasters ;) Therefore I use the field commander model, which looks quite similar.

 

 

Oh, btw... new version up. Either check the first post or use the link in my signature!

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Nice work, i like it. But there seem to be a problem with the Acclamators,i have noticed that problem you described a few posts earlier, where all hardpoints take damage really fast and then the ship explodes. Also their missiles seem to be very strong vs capital ship armor, nearly lost a MC 80 against 5 of them(i managed to flee in time). Problem with the mc 80 is that when you loose a single turbolaser hardpoint your damage drops by 50% cause your ions dont do hull damage, and you know how long it takes to turn this ship ...

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Also i noticed that the MC 80 and the Liberty have comparable armor, it might be that the liberty should either get more or the MC 80 less. Afaik the first versions of these ships where based on passenger ships, the mon calamari just put strong shield generators and armament on them. Due to this these ships had strong shields but rather weak armor(for a military ship that is), later designs where not refitted passenger ships anymore but completly new designs developed for war, they didnt have this weakness anymore.

 

Now im not sure wether the Liberty is still one of the designs based on the passenger ships or already one of the newer models, but im sure Tal can clear that up.

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Nice work, i like it. But there seem to be a problem with the Acclamators,i have noticed that problem you described a few posts earlier, where all hardpoints take damage really fast and then the ship explodes. Also their missiles seem to be very strong vs capital ship armor, nearly lost a MC 80 against 5 of them(i managed to flee in time). Problem with the mc 80 is that when you loose a single turbolaser hardpoint your damage drops by 50% cause your ions dont do hull damage, and you know how long it takes to turn this ship ...

 

The MC80 actually has 4 turbolaser cannon hardpoints ;)

And are you sure you meant the missiles, not the torpedos? Yes, the torpedos are dangerous which is why you should take them out first.

 

The difference in the price is not so much the armor, but the different weapons and shields. I don't think that the MC80 is much less durable than the Liberty.

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Yes the mc 80 has 4 tbl hardpoints, 2 on each side, so if one gets destroyed what should i do? Turn the ship? :D:D The fight would be over before he finished, and yes i meant his torpedos. You know that i dont like this whole idea of shield piercing torpedos very much ... If frigates had shield piercing torpedos you wouldnt need bombers, and nobody would use turbolasers anymore ;).

 

Which brings me to a totally different issue, just had a land battle again, and i swear if i find the engineer responsible for placing the generators outside of the shields bases hes gonne be a rancor snack ... Not only was the damn thing outside the base like on every map, no, it also was between my base and the enemys dropoff point(on the only way i might add, it was one of those city maps). My turbolasers never fired a single shot and the shield was down before the first unit came near it ... so i have thrown 6000cr out of the window, are these buildings just pointless or can the generator be relocated?

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Yes the mc 80 has 4 tbl hardpoints, 2 on each side, so if one gets destroyed what should i do? Turn the ship? :D:D The fight would be over before he finished, and yes i meant his torpedos. You know that i dont like this whole idea of shield piercing torpedos very much ... If frigates had shield piercing torpedos you wouldnt need bombers, and nobody would use turbolasers anymore ;).

I don't really like shield piercing weapons either... but I think its a nice tactical addition... and if both, torpedos and missiles behave the same... what's the point in having both?

 

Which brings me to a totally different issue, just had a land battle again, and i swear if i find the engineer responsible for placing the generators outside of the shields bases hes gonne be a rancor snack ... Not only was the damn thing outside the base like on every map, no, it also was between my base and the enemys dropoff point(on the only way i might add, it was one of those city maps). My turbolasers never fired a single shot and the shield was down before the first unit came near it ... so i have thrown 6000cr out of the window, are these buildings just pointless or can the generator be relocated?

lol....

Ah well... *coughs*... without a mapeditor there's no hope in replacing the generator. Maybe there are other solutions...

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Love the rescale for land battles... Makes things alot more properly size for ground battles, I think.

 

Finally found Dodanna... Wasn't spawning when Gal. Con. was started at tech 5... got him with the latest version.

 

Great work... Really like the latest version of the mod... Gotta go take over Kashyyk so I can get me some wookie cannon fodder.

 

 

I know the Petro. guys read this forum, so, if you dev's read this post, thanks for making this game so easily moddable. Can't wait to see what everyone can do once mod tools/map editors are released.

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hmm, wile playing through the emp campagin with the mod, i was getting by but kicked by alot of reb artilery, and then it hit my, i had no artilery at tech 3

so i checked on skirmish as well and it seems to have disapeard

Did u remove it as i havent noticed it on the changes on the first page

The only vehicle i have to counter is is the atat hero (forgotten his name already) :(

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hmm, wile playing through the emp campagin with the mod, i was getting by but kicked by alot of reb artilery, and then it hit my, i had no artilery at tech 3

so i checked on skirmish as well and it seems to have disapeard

Did u remove it as i havent noticed it on the changes on the first page

The only vehicle i have to counter is is the atat hero (forgotten his name already) :(

And I was expecting rebel players to complain because they have nothing to counter the AT-ATs ;)

 

Scout Bikes with their detonators should help... if you get them through alive that is.

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And I was expecting rebel players to complain because they have nothing to counter the AT-ATs ;)

 

Scout Bikes with their detonators should help... if you get them through alive that is.

 

Massed bikes make short work of arty...however, does friendly fire affect units in the game? I noticed that Reb arty does not seem to hurt Reb troopers caught in a barrage, but I may be wrong.

 

Personally, I don't mind the fact that the Imp arty is no longer in the game...it was a bit hard to use, and I like the fact that the Imps are much more about blitzkrieg tactics without it.

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