Adonnay Posted March 12, 2006 Author Share Posted March 12, 2006 You're ALWAYS welcome. BTW, are we loyal servants going to be blessed with a release today? Umm... You surely deserve it... but I don't really have that many (obvious) changes in it. I mostly fixed some glitches or discrepancies and added the test Corvette for ground battles and the garrison fighters with a higher chase range. I would rather wait for rocketeers balance changes (hint) so I have something that's worth updating Link to comment Share on other sites More sharing options...
haard Posted March 12, 2006 Share Posted March 12, 2006 Adonnay, when I look closer at it, it seems a spreadsheet might not be very useful - there is a lot of data on every unit, and unless you have dual 21" it gets very hard to view in any meaningful manner. I'll try out a list+sheet view and pm you a demo this week. Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 12, 2006 Share Posted March 12, 2006 I would rather wait for rocketeers balance changes (hint) so I have something that's worth updating Methinks you may need to apply a wee bit of the Force to your slow-moving servant to ... motivate him. {choke, gasp, wheeze} Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 Been thinking, is there any way to incorperate a repair type hardpoint on the space station? Maybe u could take the supply dock and add in the code for a repair station from the ground. It would make sense since the supply depot has all the supplies(duh) like missles and stuff. Maybe have a good-sized cred cost to cover repairs. It is always better to repair something then have it destroyed and have to buy a new one, and it would save a lotta creds in the long run for those conservative players. By the way, love the idea of ur comm array buying reinforcements, adonnay. Very realistic. exar-kun Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 Hmm... there isn't a way to directly bring in a corvette as a reinforcement in land battles? Strange... maybe only works for bigger ships? Hmmm... Hopin' rocekteer hurries up, can't wait for new update exar-kun Link to comment Share on other sites More sharing options...
Adonnay Posted March 12, 2006 Author Share Posted March 12, 2006 Adonnay, when I look closer at it, it seems a spreadsheet might not be very useful - there is a lot of data on every unit, and unless you have dual 21" it gets very hard to view in any meaningful manner. I'll try out a list+sheet view and pm you a demo this week. I don't even have the sheet yet, though I PM'd Meethos my email (hint! hint!). But your tool sounds like a great addition for sure, let me know when you need something from me. @rocketeer: Your destiny lies with me... *heavy breathing* so go on and finish those changes or... you will have to face me... and explain your... failure. Link to comment Share on other sites More sharing options...
Adonnay Posted March 12, 2006 Author Share Posted March 12, 2006 Hmm... there isn't a way to directly bring in a corvette as a reinforcement in land battles? Strange... maybe only works for bigger ships? Hmmm... Hopin' rocekteer hurries up, can't wait for new update exar-kun It won't work for bigger ships either, unless I missed something. Did you try the Pirate mod? How did those ships come to the surface? edit: I messed around with a repair ability for space battles already... but took it out again mostly because it would render larger ships virtually invincible while they stay in range of that repair point unless I made the repair speed terribly slow... which would render it kinda useless. Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 In the pirate mod, its like they were hyperspaced in to the surface of the planet... maybe those guys configured the reinforcement point with code from space battle way of reinforcing? could be possible... exar-kun P.S. If you use anything much bigger then the corvette, try to have a random damage modifier effect each ship to simulate enemy turret fire and atmospheric effects. Might make killing ships easir, so thy won't become too much uber Edit: If possible, also turn off the effects of ground repair stations on ships so they won't become invincible. Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 edit: I messed around with a repair ability for space battles already... but took it out again mostly because it would render larger ships virtually invincible while they stay in range of that repair point unless I made the repair speed terribly slow... which would render it kinda useless. eh... alright then. Maybe only have this for small ships up to the gunship, forces you to protect big ships more... would be nice if repair station replaced fighters that were lost in a squadron. Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 :sithk::sithk::sithk: Oh no! Exar Kun has been spawning! >.< Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 Attack! Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 12, 2006 Share Posted March 12, 2006 Exar-kun, mind if I ask what spamming this thread with childish icons has to do with modding? Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 ugh...5th post in a row..... Anyway, was wondering if it was possible to create scripts for certain units in the game and assign each script a certain button. I mean, like create a script which has fighters go after other fighter units only. Would be a great addition to the game if u could possibly make a script editor But dun worry bout it tooo much, I'm sure ur swamped with a lot of work as it is. exar-kun Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 Exar-kun, mind if I ask what spamming this thread with childish icons has to do with modding? sry, was very bored, needed something to do... plz have mercy lord vader! you have fooled around for the last time {chokes exar kun} Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 12, 2006 Share Posted March 12, 2006 Anyway, was wondering if it was possible to create scripts Petro has not (yet) released tools that will allow for scripting changes. You really should spend some time reading the rest of these forums and even the other threads on this (modding) forum. Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 12, 2006 Share Posted March 12, 2006 sry, was very bored, needed something to do... Follow the advice in my last post and spend some useful time reading ... Link to comment Share on other sites More sharing options...
exar-kun Posted March 12, 2006 Share Posted March 12, 2006 ok, ok... just love this forum a lot Edit:Maybe later, right now need a little sleep.... zzzzzzzz..... snore..... Link to comment Share on other sites More sharing options...
[AS] Dodger Posted March 12, 2006 Share Posted March 12, 2006 Adonnay - stupid question, but how do you use this mod? I haven'y used any mods yet, but from your first post this sounds really interesting. Could you put usage instructions there, as well as what to back up, or how to uninstall? I'd like to check this out, but don't want to accidentally mess up my install. Cheers! Link to comment Share on other sites More sharing options...
DCorris Posted March 12, 2006 Share Posted March 12, 2006 i just relised when putting the mod files in my data directory i didnt back up the text files, ohwell, looks like im stuck with this mod, lol anyway, i like the whole corvette thing, its looking very cool, if not odd i was thinking, the rebels can buy snowspeeders, which when brought down and used once dont land again do you think its possible to add fighters? something on the lines of replaceing the models or something like that so the rebs could buy a squad of x-wings and emp tie's could make them some type of hero unit so noone gets overwelmed reminds me a bit of force commander the idea just souinds interesting to me though i dont know if snowspeeders can attack snowspeeders, as battleing on the ground wile x-wings and ties battle over head would be a pretty awesome seen anyway, cant wait for another update, even if u dont add much in them, its always exciteing, alot of this stuff should of been already in the game lucky we have u Adonnay Link to comment Share on other sites More sharing options...
GabRaz Posted March 12, 2006 Share Posted March 12, 2006 When you've finished downloading Adonnay's zip file, unzip the contents in your: C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data folder. Make sure to save and backup the original "text" file in case you'd ever like to revert to the original. Link to comment Share on other sites More sharing options...
Adonnay Posted March 12, 2006 Author Share Posted March 12, 2006 Dodger']Adonnay - stupid question, but how do you use this mod? I haven'y used any mods yet, but from your first post this sounds really interesting. Could you put usage instructions there, as well as what to back up, or how to uninstall? I'd like to check this out, but don't want to accidentally mess up my install. Cheers! Sure, I'll add some installation instructions to the readme of the next release and to the 1st post in here. For now: 1. Save your folder called "text". It can be found within your Empire at War\GameData\Data directory. Simply copy it somewhere else (copy, not move, since there's two files in there from which I only overwrite one). 2. Extract the contents (including all directories) into the above mentionned Data folder (EAW\GameData\Data to be precise). This should create all necessary subfolders (XML + ART) and put all files where they belong (.xml into the XML folder, .dds into the ART folder and .dat into the TEXT folder). Link to comment Share on other sites More sharing options...
Adonnay Posted March 12, 2006 Author Share Posted March 12, 2006 i just relised when putting the mod files in my data directory i didnt back up the text files, ohwell, looks like im stuck with this mod, lol anyway, i like the whole corvette thing, its looking very cool, if not odd i was thinking, the rebels can buy snowspeeders, which when brought down and used once dont land again do you think its possible to add fighters? something on the lines of replaceing the models or something like that so the rebs could buy a squad of x-wings and emp tie's could make them some type of hero unit so noone gets overwelmed reminds me a bit of force commander the idea just souinds interesting to me though i dont know if snowspeeders can attack snowspeeders, as battleing on the ground wile x-wings and ties battle over head would be a pretty awesome seen anyway, cant wait for another update, even if u dont add much in them, its always exciteing, alot of this stuff should of been already in the game lucky we have u Adonnay Thanks As for the text file... it doesn't mess up anything, it mostly adds entries. So if you delete the XML-folder you can still play without my mod without problems. Some descriptions might differ... but more in the way of making them fit better/more precise and not changing them completly. I think it should be quite easy to add fighters to ground battles... the question is more if you want it. I mean to handle two different "planes" of fighting is quite demanding. It would add alot of chaos and even more management and attention would be necessary to overcome it. Link to comment Share on other sites More sharing options...
Meethos Posted March 12, 2006 Share Posted March 12, 2006 I don't even have the sheet yet, though I PM'd Meethos my email (hint! hint!). But your tool sounds like a great addition for sure, let me know when you need something from me. Sorry you Pm'd me after I went to bed, but I just fired it off a few minutes ago, should have it in your inbox now. Now to get started on the Fighters Table. Edit: I think it should be quite easy to add fighters to ground battles... the question is more if you want it. I mean to handle two different "planes" of fighting is quite demanding. It would add alot of chaos and even more management and attention would be necessary to overcome it. Sounds good to me, but if we do this gonna need to improve AA weapons cause right now they seem to be lacking. If more than just fighters get updated, the turbo lasers need to improved, shouldn't be hard for them hitting a big slow, lumbering ship as it manuevers through the atmosphere. Link to comment Share on other sites More sharing options...
Tal Odo-ki Posted March 12, 2006 Share Posted March 12, 2006 I think it should be quite easy to add fighters to ground battles... the question is more if you want it. I mean to handle two different "planes" of fighting is quite demanding. It would add alot of chaos and even more management and attention would be necessary to overcome it. It's also somewhat non-canon. Starfighter targeting systems are not designed to fire on small targets such as ground vehicles (much less people), except for specialty vehicles such as the TIE bomber. (Y-wings are specially-modified for the ground attack role. The standard model Y-wing is no more suited to doing it than an X-wing is.) Link to comment Share on other sites More sharing options...
Meethos Posted March 12, 2006 Share Posted March 12, 2006 It's also somewhat non-canon. Starfighter targeting systems are not designed to fire on small targets such as ground vehicles (much less people), except for specialty vehicles such as the TIE bomber. (Y-wings are specially-modified for the ground attack role. The standard model Y-wing is no more suited to doing it than an X-wing is.) In the X-Wing novels there were a few instances of atmospheric combat. Though your right, its not what they were designed for. Then there all the Rogue Squadron Games...... Edited for spelling. Link to comment Share on other sites More sharing options...
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