Three60 Posted March 2, 2006 Author Posted March 2, 2006 i liked ver 1, only thing is wish i could have built more then 1 mining on each planet, that or have it produce double what it is. Ill try 1.2 when i get a chance I think the same thing, I just didn't remember to add it. They will be unlimited, and space buildings will be at a higher rate (2-3 more then they are now, or something). And I think it will be 4% increase instead of 3%.
Three60 Posted March 6, 2006 Author Posted March 6, 2006 Thanks. Okay, I'm almost ready to release a new update. It will include the Pirates as a playable faction. They will have their ships, up to a level 2 space station, and these new ships: Venator, Z95 Headhunter, Y-Wing, V-Wing, Marauder Cruiser, and I think something else. It should be ready soon. They have one hero, the Virago. Right now it looks like Kyle Katarn, but it still works. It will be released this week.
dookie23 Posted March 6, 2006 Posted March 6, 2006 Sounds good, I just remembered when I played a demo mod they had a problem with power genrators so instead they prebuilt the genrator so you didnt have to do it. Do you think its possible to do this for the research building? Good luck!
Three60 Posted March 7, 2006 Author Posted March 7, 2006 If it was done, then it should be able to be done, but it won't be here. Unless you think it would work in space so the Imps would be able to level up right.
Grimscythe Posted March 11, 2006 Posted March 11, 2006 The mod seems excellent. My only qualm with it is that when I use it the AI seems non-existent. Help?
Three60 Posted March 11, 2006 Author Posted March 11, 2006 I'm trying to fix that, I made it more aggressive in the next version. BTW, I made a new post for my mod here. It will have the next version update there, since I finally have a better title.
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