Tokakeke Posted March 2, 2006 Share Posted March 2, 2006 To create sound effects for the menu that is opened when the CD is inserted or "Play Empire At War" is clicked: 1. Find sound effects. They should NOT be any longer than 3 seconds, and should be in WAV format. If you cannot make them WAVs, use a converter (Switch Audio Converter comes to mind, it is what I use) Bitrate does not matter. 2. Decide which effects go to which action. There are four possible effects to replace: open.wav - When you click "Start Game". This can be a bit longer but should not be over 4-5 seconds. hover.wav - Plays when you hover your mouse over, but don't click, a button on the menu. This should be very short. start.wav - Plays when "Play Star Wars: Empire At War" is clicked and menu is brought up. click.wav - Plays whenever anything but "Start Game" is clicked (options, help, etc). 3. Rename your sound effect to one of these. In my mod, I had an mp3 file called "vader_ihaveyounow.mp3". I wanted this to be my open.wav so that when I brought up the menu it'd play. I would run Switch and convert it to a wav, then I would rename it to open.wav. You don't have to replace all 4, but it's recommended. 4. Place them in your Install/audio directory. They will probably overwrite the old files (if you want to make a backup, do so before overwriting!). Remember that the client (if you're making a mod) will probably not want to do this - I have made a Install/Audio directory with my wavs in it, so the client can drag this to their regular EAW folder (Mine's C:\Program Files\LucasArts\Star Wars Empire at War) and click "yes to all" rather than going into the Install folder. (C:\Program Files\LucasArts\Star Wars Empire at War\Install\audio). 5. It should now work. For an example of directory structures, download my "Just Another Space Mod" at http://empireatwar.filefront.com/file/Just_Another_Space_Mod;57655. You can also, if you are making a mod and are confused about directory structure, just use that structure and replace my wavs with your own, repackage it as a zip, and give it to your friends - however I ask that you give me credit if you use any of the wavs I used in my original mod. If you replace them all, you don't have to give me any credit. Link to comment Share on other sites More sharing options...
dookie23 Posted March 2, 2006 Share Posted March 2, 2006 Lol, I made my launcher with the open.wav last for 3 mins. With pirates the carribean music. Link to comment Share on other sites More sharing options...
Tokakeke Posted March 2, 2006 Author Share Posted March 2, 2006 Wouldn't that play over the default EAW music (in the in-game menu)? Or did you disable the music in the main menu? Oh, and 3 minute WAVs..are huge. I'd recommend making it the in-game music instead so you can compress it in MP3 format..... Link to comment Share on other sites More sharing options...
dookie23 Posted March 2, 2006 Share Posted March 2, 2006 The launcher menu cant play mp3s. Link to comment Share on other sites More sharing options...
Tokakeke Posted March 2, 2006 Author Share Posted March 2, 2006 Yeah, yeah, I know. I was saying you should probably make it the in-game music rather than the launcher music, it would serve basically the same purpose. Unless you have open.wav and start.wav confused.. Link to comment Share on other sites More sharing options...
dookie23 Posted March 2, 2006 Share Posted March 2, 2006 If you download my music addon you will see I replaced all the music ingame. Link to comment Share on other sites More sharing options...
Melvinjg96 Posted December 23, 2014 Share Posted December 23, 2014 Do you also know how to edit the weapon sounds in the game? Link to comment Share on other sites More sharing options...
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