jedi7000nathan Posted March 17, 2006 Posted March 17, 2006 in story mod Daarth Vader still gos to the surface of Thyfeera
jedi7000nathan Posted March 17, 2006 Posted March 17, 2006 it keeps crashing it an exeception has ocorred
Three60 Posted March 17, 2006 Author Posted March 17, 2006 When? It would help me more to know when it happens, rather then "It happened." I've only gotten one (oops, forgot to list it), and that's when you are trying to build a satellite and your ship is destroyed. Since the game doesn't come with builders it would crash. That's one reason I want to make larger maps that would require building things before a battle.
jedi7000nathan Posted March 17, 2006 Posted March 17, 2006 when began building and loading is there anything that would help
Three60 Posted March 17, 2006 Author Posted March 17, 2006 I'm not sure yet, I'll try to fix it in the next update.
jedi7000nathan Posted March 17, 2006 Posted March 17, 2006 when will that be and id start now if i were you
Isair Posted March 18, 2006 Posted March 18, 2006 When is the version with land battles included coming along? I'm just interested to see how it would work out for the pirates, have you figured it out yet? I would guess since they can only build one structure it would give the player access to all of the vehicles and infantry the Black Sun have.
jedi7000nathan Posted March 18, 2006 Posted March 18, 2006 he is helping me right Now Isair and if anyone has a Carreck Class Crusier mod tell me
Three60 Posted March 18, 2006 Author Posted March 18, 2006 ...I can't help multiple people? Anyway, I'm going to release it as soon as my new infantry are in. I'll just be including the infantry and the buildings that will be in the mod when the mod tools become availible. So there will be no vehicles.
jedi7000nathan Posted March 18, 2006 Posted March 18, 2006 no at-ats great the enemy can just set up anti infantry turrets
jedi7000nathan Posted March 18, 2006 Posted March 18, 2006 please have vechilles anti infantry turrets would tear my units apart
Three60 Posted March 19, 2006 Author Posted March 19, 2006 I can take out the turrets. I already though of that. And, please, stop double posting. Just edit your previous post.
Three60 Posted March 19, 2006 Author Posted March 19, 2006 First, sorry for double posting. Second, Version 2.01 is now availible! Here are some new features: Â *Bothans and Wookies used by the Rebellion if you own Bothawui and Kashyyyk respectively. *Imperial Royal Guards added for Imperials, can only be built on Coruscant. *You can only build Mon Calamari Cruisers at Mon Calamari, and Star Destroyers only at Kuat. *Ground Battles are back in for just infantry. Â DOWNLOAD 2.01 Beta here! DOWNLOAD 2.01 Beta using the EaW Mod Manager here! Â NOTE: I'm right now just testing the new units and changes to the Empire and Rebellion. The Pirates are not playable.
Three60 Posted March 20, 2006 Author Posted March 20, 2006 http://www.lucasforums.com/showthread.php?t=161243 That's the mod manager thread. You can read about it there.
Three60 Posted March 20, 2006 Author Posted March 20, 2006 http://www.lucasforums.com/showthread.php?t=161243 That's the mod manager thread. You can read about it there.
Three60 Posted March 21, 2006 Author Posted March 21, 2006 You don't need it. Just use the normal way, and it will work fine. BTW, it seems the AI just needed some ground to play with, it now works fine. One person, playing as the Empire, has only 6 planets left. All strategic in that sector of planets for special units.
jedi7000nathan Posted March 21, 2006 Posted March 21, 2006 what do you need to to make ship and other modals
jedi7000nathan Posted March 22, 2006 Posted March 22, 2006 what do you need to to make ship and other modals Can i have a Dark trooper
walpurgisng Posted March 22, 2006 Posted March 22, 2006 Does this mod incoporate the Space Realism mod into it, or just your own tweaks? Im gonna try it today either way.
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