eVangelion99 Posted March 11, 2006 Share Posted March 11, 2006 Hi all, I'm pretty new to OJP so my question might be a little stoopid. However, I'd like to know if it is possible to use OJP Basic/Enhanced to * activate kicks for all sabers (not only saberstaff) in JA single player without using any other OJP features * This is not because I don't like other OJP features but because I like to go slow So, if you believe you know how to do this, please give instructions in a step-by-step manner understandable to a person not familiar with OJP (or modding for that matter)! I've read most of the readme's and docs but I'm afraid I haven't gotten any closer. Thank you very much for your trouble! -eVan Link to comment Share on other sites More sharing options...
razorace Posted March 11, 2006 Share Posted March 11, 2006 I'm sorry, but it's not possible to use OJP to enable kicks with all the sabers in SP. You can sort-of do it by hacking the .sab files for the sabers you want, but that isn't OJP related. Link to comment Share on other sites More sharing options...
eVangelion99 Posted March 11, 2006 Author Share Posted March 11, 2006 Thanks. I've peeked into the .sab files (found in GameData\Base\assets1.pk3), but nothing in these files seems to refer to kicks? For example: single_1 { name @MENUS_SINGLE_HILT1 saberType SABER_SINGLE saberModel "models/weapons2/saber_1/saber_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor random } The more in-depth explanation in sabers.sab also contains IMHO no pointers to kicks. The listed properties that can be modified in a .sab file seem to be: saberType, saberModel, customSkin, soundOn, soundLoop, soundOff, numBlades, length, radius, color, saberStyle, maxChain, lockable, throwable, disarmable, blocking, twoHanded. forceRestrict, lockBonus, parryBonus, breakParryBonus, disarmBonus, singleBladeStyle, singleBladeThrowable, brokenSaber1, brokenSaber2, returnDamage. Any help doing this "kick hack" would be greatly appreciated! So Razorace, or anyone, if you have the time, plz give me some pointer what to do! Thanks! -eVan Link to comment Share on other sites More sharing options...
razorace Posted March 12, 2006 Share Posted March 12, 2006 the "twoHanded" setting saber to use kicks instead of saber throw for the alt fire. Link to comment Share on other sites More sharing options...
eVangelion99 Posted March 13, 2006 Author Share Posted March 13, 2006 Yes, thanks, I figured that out just reading some of the forums here. Thanks anyways and good luck with the OJP project! -eVan Link to comment Share on other sites More sharing options...
razorace Posted March 13, 2006 Share Posted March 13, 2006 Thanks. Link to comment Share on other sites More sharing options...
Kurgan Posted March 14, 2006 Share Posted March 14, 2006 Even though it's not what you wanted, I would point out that with g_debugmelee 1 in single player you get JK2 style "flip kicks" for all stances and types, when you have at least Jump level 2. The "staff style with single saber" cheat-acquired stance also has staff kicks, since it's really just staff, with one blade. Link to comment Share on other sites More sharing options...
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