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space units on land skirmish's


EAWFAN

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ok i already have the icons and stuff but no model heres the pic

index.php?act=Attach&type=post&id=1517192

 

here is the codes so far what do i do?

 

 

<GroundCompany Name="Rebel_Speeder_Wing">

<Text_ID>TEXT_UNIT_CORELLIAN_CORVETTE</Text_ID>

<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>

<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>

<GUI_Row> 1 </GUI_Row>

<Is_Dummy>Yes</Is_Dummy>

<Damage>60</Damage>

<Autoresolve_Health>100</Autoresolve_Health>

<Affiliation>Rebel</Affiliation>

<Build_Cost_Credits>150</Build_Cost_Credits>

<Build_Time_Seconds>1</Build_Time_Seconds>

<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>

<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>

<Build_Initially_Locked>Yes</Build_Initially_Locked>

<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>

<Slice_Cost_Credits>2000</Slice_Cost_Credits>

<Tech_Level>1</Tech_Level>

<Required_Timeline>0</Required_Timeline>

<!--<Required_Ground_Base_Level>1</Required_Ground_Base_Level>-->

<Required_Ground_Base_Level>1</Required_Ground_Base_Level>

<Required_Star_Base_Level>0</Required_Star_Base_Level>

<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>

<Required_Planets />

<Behavior>DUMMY_GROUND_COMPANY</Behavior>

<Formation_Prority>1</Formation_Prority>

<Is_Escort>yes</Is_Escort>

<Ship_Class>corvette</Ship_Class>

<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>

<Company_Units>Corellian_Corvette</Company_Units>

<Icon_Name>i_button_corellian_corvette.tga</Icon_Name>

<GUI_Model>RV_CORVETTE.ALO</GUI_Model>

<GUI_Distance>250</GUI_Distance>

<GUI_Offset>0 0 0</GUI_Offset>

<GUI_Velocity>45</GUI_Velocity>

<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>

<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>

<SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete>

<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>

<Score_Cost_Credits>225</Score_Cost_Credits>

 

<Unit_Abilities_Data SubObjectList="Yes">

<!-- Primary ability -->

<Unit_Ability>

<Type>TURBO</Type>

 

<Expiration_Seconds>5</Expiration_Seconds>

<Recharge_Seconds>13</Recharge_Seconds>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>

 

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated />

</Unit_Ability>

 

</Unit_Abilities_Data>

 

<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->

<Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer>

<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>

<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>

<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>

<!--<Build_Limit_Current_Per_Player>5</Build_Limit_Current_Per_Player>-->

<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->

<!--<MULTIPLAYER SKIRMISH VALUES END>-->

 

<Encyclopedia_Text>TEXT_TOOLTIP_SPEEDER</Encyclopedia_Text>

<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class>

<Maintenance_Cost>0.05</Maintenance_Cost>

<Population_Value>1</Population_Value>

</GroundCompany>

 

help would be appreciated

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Hi all!!! I'm interested in your projects...well...my idea is sligthly different. I would like to use a true space unit as a landng craft (in GQ, but i think it would work also for skirmish mode). Is it possible to use an Acclamator as Landing ship or Victory destroyers instead of TIE bombers for the bombing runs??

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