EAWFAN Posted March 17, 2006 Share Posted March 17, 2006 ok i already have the icons and stuff but no model heres the pic here is the codes so far what do i do? <GroundCompany Name="Rebel_Speeder_Wing"> <Text_ID>TEXT_UNIT_CORELLIAN_CORVETTE</Text_ID> <Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To> <GUI_Row> 1 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Damage>60</Damage> <Autoresolve_Health>100</Autoresolve_Health> <Affiliation>Rebel</Affiliation> <Build_Cost_Credits>150</Build_Cost_Credits> <Build_Time_Seconds>1</Build_Time_Seconds> <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories> <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>2000</Slice_Cost_Credits> <Tech_Level>1</Tech_Level> <Required_Timeline>0</Required_Timeline> <!--<Required_Ground_Base_Level>1</Required_Ground_Base_Level>--> <Required_Ground_Base_Level>1</Required_Ground_Base_Level> <Required_Star_Base_Level>0</Required_Star_Base_Level> <Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures> <Required_Planets /> <Behavior>DUMMY_GROUND_COMPANY</Behavior> <Formation_Prority>1</Formation_Prority> <Is_Escort>yes</Is_Escort> <Ship_Class>corvette</Ship_Class> <Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit> <Company_Units>Corellian_Corvette</Company_Units> <Icon_Name>i_button_corellian_corvette.tga</Icon_Name> <GUI_Model>RV_CORVETTE.ALO</GUI_Model> <GUI_Distance>250</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move> <Score_Cost_Credits>225</Score_Cost_Credits> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>TURBO</Type> <Expiration_Seconds>5</Expiration_Seconds> <Recharge_Seconds>13</Recharge_Seconds> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated /> </Unit_Ability> </Unit_Abilities_Data> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>5</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <Encyclopedia_Text>TEXT_TOOLTIP_SPEEDER</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class> <Maintenance_Cost>0.05</Maintenance_Cost> <Population_Value>1</Population_Value> </GroundCompany> help would be appreciated Link to comment Share on other sites More sharing options...
Three60 Posted March 17, 2006 Share Posted March 17, 2006 Quick question, does this get ships into ground? Just curious. Link to comment Share on other sites More sharing options...
Adonnay Posted March 17, 2006 Share Posted March 17, 2006 You have to make a new ground vehicle (groundvehicles.xml) with attributes similar to those of the snowspeeder. Then you have to use this new corvette in <Company_Units> instead of the space version in your code above. Link to comment Share on other sites More sharing options...
Andycaccia Posted March 17, 2006 Share Posted March 17, 2006 Hi all!!! I'm interested in your projects...well...my idea is sligthly different. I would like to use a true space unit as a landng craft (in GQ, but i think it would work also for skirmish mode). Is it possible to use an Acclamator as Landing ship or Victory destroyers instead of TIE bombers for the bombing runs?? Link to comment Share on other sites More sharing options...
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