MistenTH Posted March 19, 2006 Share Posted March 19, 2006 EAW: Tactical Command 0.6 Beta (Space Skirmish) (EAW v1.3 Compatible) Description Take charge of your fleet and outsmart your opponent! Flank and manoeuvre, charge in at point blank range or harrass from a distance, concentrate fire or pound support ships. Capital ships mount an increased amount of weapons batteries. Heavy turbolaser barrages and massed proton torpedo barrages penetrate shields. Fighters dance while capital ships lumber through the battlefield. Comes with 'Scenarios', recreating battles in the SW universe. Will you do better than Thrawn? Or be crushed like a bug under the odds. This mod is meant to be played with smaller numbers of ships, and uses my SWRealism 3.0 as a base. Download Link http://www.filecloud.com/user/files.php?category_id=386624(1MB) Installation Simply place the XML & TEXT folders inside your EAW/gamedata/data folder. To uninstall, simply delete the XML folder, and replace the TEXT folder with a backup of the original. IMPORTANT: BACKUP YOUR TEXT FOLDER -> THIS MOD WILL OVERWRITE THE FILES WITHIN. For Scenario play, copy the 2 XML files inside the 'BattleOf' Folder and place it inside the Scenario XML folder, then use that folder in EAW. NOTE: There will be no victory message after you annihilate the enemy. Major Gameplay Elements -Ships have multiple abilities. -Shield and hull strength greatly increased. -Weapons in sufficient quantities will have a limited penetration effect. -Ships are equipped with many more weapons emplacements. -Fighters are now organised into half-squadrons of 6. -All fighters launch as soon as possible. -Scenario play to recreate battles. Scenarios Battle of Ciutric Skillfully manipulated by Ysanne Isard, both Prince-Admiral Krennel and Admiral Ackbar have been hoodwinked into engaging in a large battle over Ciutric, capital planet of the Ciutric Hegemony. Katana Spoils The New Republic sends a single Assault Frigate to confirm the Smuggler Chief Talon Karrde's data on the location of the fabled Katana Fleet. They arrive there to find Rogue Squadron and Luke Skywalker in violation of orders. However, an Imperial SD arrives and battle is forcibly joined. Battle of Talasea Wraith squadron successfully infiltrated Warlord Zsinj's fleet, and baited an attack force led by Admiral Tigrit into attacking a "new and underdefended" New Republic base. Alderaan Ambush Wedge Antilles and his band prepare to take a shipment of munitions from Talon Karrde's convoy. However, a traitor has betrayed the location of the meeting point, and Captain Convarion jumps in with his Victory Star Destroyer and an Interdictor. Battle of Obroa-Skai In his debut over Obroa Skai, Grand Admiral Thrawn engaged 2 New Republic Assault Frigates and their escorts - and crushed them utterly with his single ISD. ~MistenTH Link to comment Share on other sites More sharing options...
SithJedi Posted March 19, 2006 Share Posted March 19, 2006 very good mod red squadron has in it but no ship lol Link to comment Share on other sites More sharing options...
MistenTH Posted March 19, 2006 Author Share Posted March 19, 2006 ? What do u mean by that? Red squadron is working AFAIK. The damage for lucky shot is a bit weak I know so I'm boosting it next release. Link to comment Share on other sites More sharing options...
SithJedi Posted March 19, 2006 Share Posted March 19, 2006 nvm Link to comment Share on other sites More sharing options...
MistenTH Posted March 20, 2006 Author Share Posted March 20, 2006 Status Update: I've managed to remove the starbase and constructables for scenario play, so the AI should go straight for your fleet instead of wandering about the map. Done up the current scenarios so far: -Battle of Obroa-Skai (Grand Admiral Thrawn vs Unknown Elomin Cdr) -Alderaan Ambush (Wedge Antilles vs Captain Convarion) -The Katana Spoils (Senator Garm Bel Iblis vs Captain Brendei) I found a bug with the tractor beam. The AI likes to activate engines and power to weaps at the same time, and when an ISD tractors a corvette that does this, it disappears and the game lags very very badly. Anyone figured out anything about it? I'm thinking of increasing the shield strength (but not the shield regen) so that the shield penetration weaponry is more evident. Not sure if that would drag on the battle too long though. Gonna be playing around with the AI target priorities as well. I can't touch it for skirmish since it affects the AI build order, but for scenario, no holds barred! Link to comment Share on other sites More sharing options...
MistenTH Posted March 20, 2006 Author Share Posted March 20, 2006 Status Update: I've managed to remove the starbase and constructables for scenario play, so the AI should go straight for your fleet instead of wandering about the map. Done up the current scenarios so far: -Battle of Obroa-Skai (Grand Admiral Thrawn vs Unknown Elomin Cdr) -Alderaan Ambush (Wedge Antilles vs Captain Convarion) -The Katana Spoils (Senator Garm Bel Iblis vs Captain Brendei) I found a bug with the tractor beam. The AI likes to activate engines and power to weaps at the same time, and when an ISD tractors a corvette that does this, it disappears and the game lags very very badly. Anyone figured out anything about it? I'm thinking of increasing the shield strength (but not the shield regen) so that the shield penetration weaponry is more evident. Not sure if that would drag on the battle too long though. Gonna be playing around with the AI target priorities as well. I can't touch it for skirmish since it affects the AI build order, but for scenario, no holds barred! Link to comment Share on other sites More sharing options...
MistenTH Posted March 21, 2006 Author Share Posted March 21, 2006 EAW: Tactical Command 0.6 Beta RELEASED! Scenarios Battle of Ciutric Skillfully manipulated by Ysanne Isard, both Prince-Admiral Krennel and Admiral Ackbar have been hoodwinked into engaging in a large battle over Ciutric, capital planet of the Ciutric Hegemony. Katana Spoils The New Republic sends a single Assault Frigate to confirm the Smuggler Chief Talon Karrde's data on the location of the fabled Katana Fleet. They arrive there to find Rogue Squadron and Luke Skywalker in violation of orders. However, an Imperial SD arrives and battle is forcibly joined. Battle of Talasea Wraith squadron successfully infiltrated Warlord Zsinj's fleet, and baited an attack force led by Admiral Tigrit into attacking a "new and underdefended" New Republic base. Alderaan Ambush Wedge Antilles and his band prepare to take a shipment of munitions from Talon Karrde's convoy. However, a traitor has betrayed the location of the meeting point, and Captain Convarion jumps in with his Victory Star Destroyer and an Interdictor. Battle of Obroa-Skai In his debut over Obroa Skai, Grand Admiral Thrawn engaged 2 New Republic Assault Frigates and their escorts - and crushed them utterly with his single ISD. Hunt for Piett (Custom) Admiral Piett has been trapped by the Rebel Alliance in the gravity well of a planet. A large fleet is bearing down to destroy the Accuser, but the world is Imperial, and is sending up TIEs to fight off the Rebels. Facing The Giant (Custom) A New Republic Attack Fleet prepares to contest a world in the embattled Imperial Remnant. The odds are in favour of the New Republic, and the Empire must resort to guile to defeat them. Thousand Pinpricks (Custom) A patrol of New Republic corvettes runs into 2 Imperial Star Destroyers. After this I'll be looking into adding in the Virago, Shadowclaw, Kyle and Mara Jade. One thing though is that I don't know of any space actions that Mara or Prince Xizor or Kyle have taken part in the OT period. Anyone know any so I can cook up the scenarios? Link to comment Share on other sites More sharing options...
Master Leffe Posted March 21, 2006 Share Posted March 21, 2006 How did you create custom scenarios? Did you overwrite existing GCs and Campaign files, or did you build them from scratch? Link to comment Share on other sites More sharing options...
MistenTH Posted March 21, 2006 Author Share Posted March 21, 2006 If you noticed, it's only playable in Skirmish - mainly, because of the bigger map. It's basically a skirmish map with no space structures and modified starting forces. Link to comment Share on other sites More sharing options...
Jay1717 Posted March 21, 2006 Share Posted March 21, 2006 Fantastic stuff Much like your other mod, this has great quality. Link to comment Share on other sites More sharing options...
MistenTH Posted March 22, 2006 Author Share Posted March 22, 2006 Thanks I think I didn't get what I wanted for Skirmish though. It's still somewhat about who has more firepower, but not as bad. Just hope the 1.3 patch doesn't screw things up heh. Thinking of giving the M.Falcon it's commonly stated weaponry, i.e. Concussion Missiles, 2 Quad lasers and front mounted lasers. But that would make it way more powerful, so that's a problem there... Link to comment Share on other sites More sharing options...
Master Leffe Posted March 22, 2006 Share Posted March 22, 2006 Oh... right. Thanks, didn't see that. Link to comment Share on other sites More sharing options...
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