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func_static taking damage


{NJO}*Dark

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is there a way to make a func_static run a script when it takes damage. i tried to use a func_button and that will run the script bit it can be affected with move commands from other scripts (which is necessary for my purpose). in cause you are wondering i did add an origin to them (same way that if you add an origin to a func_usable it can be moved, but it didnt work.

can anyone help?

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