SD_Radical_Ed Posted April 29, 2006 Share Posted April 29, 2006 ok the shadre: textures/Angel/cloudlayer2 { surfaceparm nonsolid surfaceparm nonopaque surfaceparm trans surfaceparm fog q3map_nolightmap { map textures/skies/cloudlayer2 blendFunc GL_ONE GL_ONE rgbGen identity tcMod turb 0 1 0 0.1 tcMod rotate -7 } { map gfx/effects/alpha_smoke blendFunc GL_ONE GL_ONE tcMod rotate 10 tcMod turb 0 0.1 1 0.1 } { map textures/skies/cloudlayer4 blendFunc GL_ONE GL_ONE rgbGen identity tcMod turb 0.5 0.5 0.2 0.05 tcMod rotate 10 } } i made a brush at the bottom of my map and textured it with textures/Angel/cloudlayer2, but when i load the map, the brush is always solid. Link to comment Share on other sites More sharing options...
MDN14 Posted April 30, 2006 Share Posted April 30, 2006 are you sure that in GTK Radiant that the texture in the texture selection area has white lines around the texture and if you shift click the texture it opens the shader for editing? Because if it doesnt then you shader is not being loaded properly in Radiant and so it wont compile as it should either. I find that the most common reason that it isnt loading in Radiant is because the shader didnt get added to a line in the shaders.txt file Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted April 30, 2006 Author Share Posted April 30, 2006 how do i fix that so that it loads properly? Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted April 30, 2006 Share Posted April 30, 2006 open up the shaders.txt file (found in base/shaders/) and at the bottom add a line saying <yourshadername> (which looks like it will be Angel) Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted April 30, 2006 Author Share Posted April 30, 2006 mmm not working... what i have been doing is texturing things with the texture and adding the shader in the shaders folder to apply to that texture... Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted April 30, 2006 Author Share Posted April 30, 2006 ARRRG! ok, now its a nonsolid translucent box with the textures scrolling around it, but its not behaving like a volumetric fog. when i go inside the box, its empty, i.e., no foggy effect. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted April 30, 2006 Author Share Posted April 30, 2006 ok i got it workin Link to comment Share on other sites More sharing options...
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