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ARrrg stupid fog! need help w custom fog.


SD_Radical_Ed

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ok the shadre:

 

textures/Angel/cloudlayer2

{

surfaceparm nonsolid

surfaceparm nonopaque

surfaceparm trans

surfaceparm fog

q3map_nolightmap

{

map textures/skies/cloudlayer2

blendFunc GL_ONE GL_ONE

rgbGen identity

tcMod turb 0 1 0 0.1

tcMod rotate -7

}

{

map gfx/effects/alpha_smoke

blendFunc GL_ONE GL_ONE

tcMod rotate 10

tcMod turb 0 0.1 1 0.1

}

{

map textures/skies/cloudlayer4

blendFunc GL_ONE GL_ONE

rgbGen identity

tcMod turb 0.5 0.5 0.2 0.05

tcMod rotate 10

}

 

}

 

 

i made a brush at the bottom of my map and textured it with textures/Angel/cloudlayer2, but when i load the map, the brush is always solid.

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are you sure that in GTK Radiant that the texture in the texture selection area has white lines around the texture and if you shift click the texture it opens the shader for editing? Because if it doesnt then you shader is not being loaded properly in Radiant and so it wont compile as it should either. I find that the most common reason that it isnt loading in Radiant is because the shader didnt get added to a line in the shaders.txt file

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