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Too many char's?


ck-killa

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In g_local.h

 

typedef struct {

 

char netname[MAX_NETNAME];

char clanname[MAX_CLANNAME];

char ip_info[64]; <====== (Ignore's this command)

 

} clientPersistant_t;

 

I think its because I put too many char's. Is there a limit set somewhere?

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are you trying to store the IP like i did?

 

you may wanna follow the proper steps to fixing the clientSession because you dont want to store IP in clientPers as it is cleared on map restart...

 

Here:

http://www.lucasforums.com/showpost.php?p=1995841&postcount=4

 

and were you not looking for this too: ?

 

http://www.lucasforums.com/showpost.php?p=2077790&postcount=10

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Well thing is I followed both your tutorials and all it did was mess my source up real bad. Plus im just talking about the char's. For some reason every time I add more then 2 chars it just screws up the last one I added.

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By "messed up my source" I mean I put in the code just as you said, and all it did was give me like 10 errors. Ones I have no idea how to fix. I think you're going to have to be more thurough with your tutorial. I'll give you the exact error messages later if you want.

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