sevristh Posted May 20, 2006 Share Posted May 20, 2006 I have searched the forums for a topic like this but havent found one. I have made several new textures that "glow" and models that just have basic uvw mapping textures added ,all of which work perfectly. But when i made some textures for models that i want to have parts that "glow" in game i have had some trouble, the textures all have coresponding shaders and shader-ed opens them and displays them with the parts "glowing" nicely, fine you might think so lets fire up the test level and see them, but they dont glow in-game, they have textures and all are displaying perfectly except for the "glow". I have made many Standard textures for JKA that glow and all work fine, its just when i try to get a model to have a texture that glows ithat it all goes pear shaped. Have any of you guys heard of this error, ? Just for your info, mapping KJA SP I have included the new shaders in the shader list file in the shaders folders, i am using gtk 1.4. all the textures are in jpeg format, I am basing the "glow" shader files on those that shipped with the game, for example here is a model shader file that glows. models/map_objects/ships/academy_frame { { map $lightmap rgbGen identity } { map models/map_objects/ships/academy_frame blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map models/map_objects/ships/academy_frame_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } } and here is my shader file foy my texture that wont glow. models/map_objects/dstar/imp_controls3 { { map $lightmap rgbGen identity } { map models/map_objects/dstar/imp_controls3 blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map models/map_objects/dstar/imp_controls3_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } } as you can see as far as the text goes there is no reason that my texture should'nt glow all the files are correct and display fine in shader-ed with no errors. Any help here would be great, Sev Link to comment Share on other sites More sharing options...
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