Tupac Amaru Posted May 29, 2006 Share Posted May 29, 2006 I sent stoffe a pm and got the info i needed but im not sure where to put the hood up part do i put that where it says end dialouge? No, the one with [End Dialog] ("Never mind. I'll be going now.") is a reply. Animations must be put in entry nodes. Those are used for NPC lines and displayed in red colour by DLGEditor. Add a new entry after the end dialog node by pressing CTRL-E and put the hood on animation in there. Then set the node's Delay to 1 and WaitFlags to 4. Since you asked if you can see her permanently with the hood off: The state of the animation isn't stored, but it would be possible to add the animation to her spawn script. That way, she would take the hood off again everytime you enter a new module, add her to the party or load a game. The animation numbers for scripts are different: 10565 for hood off and 10566 for hood on. Link to comment Share on other sites More sharing options...
Darth Jester Posted May 29, 2006 Author Share Posted May 29, 2006 Thank you to everyone who replied and took the time and patience to explain what i needed to do =^.^= EDIT: once i have done all that do i follow the same steps i used to extract the file to import the file back to the original folder? Link to comment Share on other sites More sharing options...
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