Pucho777 Posted July 2, 2006 Share Posted July 2, 2006 Hi Guys. I'd like to increase the number of fighters per squadron within the game. As I understand, I would need to edit both the Squadrons.XML, and the SpaceUnitsFighters.XML files. Primarily the Squadrons.XML file. I have attempted this and failed (game crash). I restored the original information and am ready to begin anew. Here is the text for the B-wing within the Squadrons.XML file that I had assumed was primarily applicable: <Squadron_Units>B-Wing, B-Wing, B-Wing</Squadron_Units> <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets> Please advise me on how I need to edit the information in order to have a squadron of 5 B-wings. I would greatly appreciate it. FYI: The format you provide me will be used to edit the other squadrons in-game, as well. PS. I do understand where to reflect the changed number of fighters per squadron within both files. Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 2, 2006 Share Posted July 2, 2006 Just add some more B-Wing entries and coords like is listed(3 is more than enough, but that is your choice ). However, I found that you need to add a container package as well. Just use the Y-Wing container as a base. Link to comment Share on other sites More sharing options...
Pucho777 Posted July 2, 2006 Author Share Posted July 2, 2006 Just add some more B-Wing entries and coords like is listed(3 is more than enough, but that is your choice ). However, I found that you need to add a container package as well. Just use the Y-Wing container as a base. Thanks so very much for responding. Could you please elaborate a little on your instructions? what do you mean by a 'container package'? I am most confused on the 'Squadron_Offsets' section of the text. What does it indicate? Fighter spacing, formation, etc.? If you could use my example (copy/paste) and make it a 5 fighter B-wing squadron (including the container package), I would greatly appreciate it. Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 2, 2006 Share Posted July 2, 2006 This forum is messed up so I hope this goes thru this time. Been trying to answer this since last night You can fool around with the numbers and formation to make it what you want. <Squadron_Units>B-Wing, B-Wing</Squadron_Units> <Squadron_Units>B-Wing, B-Wing</Squadron_Units> <Squadron_Units>B-Wing</Squadron_Units> <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets> <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets> For some reason I could not get the B-Wing to run without a container(although I am not positive it is needed, I think it is because of the ion cannon shot). The containers are in the COntainers.xml file. Extract it and add this code: <Container Name="B_Wing_Squadron_Container"> <Variant_Of_Existing_Type>Darth_Vader_TIE_Fighter_Container</Variant_Of_Existing_Type> <Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To> <Encyclopedia_Text>TEXT_TOOLTIP_B_WING</Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class> <Text_ID>TEXT_B_WING_SQUADRON</Text_ID> <Icon_Name>i_button_b_wing.tga</Icon_Name> <GUI_Model_Name>RV_bwing.ALO</GUI_Model_Name> <GUI_Distance>120</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <Behavior>TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI</Behavior> <SpaceBehavior> REVEAL, ABILITY_COUNTDOWN</SpaceBehavior> <Icon_Name /> <CategoryMask>Bomber | AntiFrigate | AntiCapital</CategoryMask> <Max_Speed>5.0</Max_Speed> <Min_Speed>1.5</Min_Speed> <Hyperspace>yes</Hyperspace> <Hyperspace_Speed>1.5</Hyperspace_Speed> <!-- Unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>ION_CANNON_SHOT</Type> <Recharge_Seconds>20.0</Recharge_Seconds> <GUI_Activated_Ability_Name>Y_Wing_Container_Ion_Cannon_Shot</GUI_Activated_Ability_Name> <!-- GUI Command Bar support --> <Projectile_Types_Override>Proj_Ion_Cannon_Medium_Laser_Blue</Projectile_Types_Override> </Unit_Ability> <Unit_Ability> <Type>ROCKET_ATTACK</Type> </Unit_Ability> </Unit_Abilities_Data> <Abilities SubObjectList="Yes"> <Ion_Cannon_Shot_Attack_Ability Name="Y_Wing_Container_Ion_Cannon_Shot"> <Activation_Style> User_Input </Activation_Style> <!-- We only consider the following unit types "valid targets": --> <Applicable_Unit_Categories>All</Applicable_Unit_Categories> <Applicable_Unit_Types /> </Ion_Cannon_Shot_Attack_Ability> </Abilities> </Container> Link to comment Share on other sites More sharing options...
Pucho777 Posted July 2, 2006 Author Share Posted July 2, 2006 This forum is messed up so I hope this goes thru this time. Been trying to answer this since last night <Squadron_Units>B-Wing, B-Wing</Squadron_Units> <Squadron_Units>B-Wing, B-Wing</Squadron_Units> <Squadron_Units>B-Wing</Squadron_Units> <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets> <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets> Thanks very much for the example. I'm curious: Shouldn't there be 5 lines of Squadron_Offsets values instead of the 4 you have shown for a 5 fighter B-wing squadron? Also, what do those values mean (30.0, 0.0, 15.0, -15.0, -30.0)? I look forward to your response. Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 2, 2006 Share Posted July 2, 2006 This is a direct copy of the Rebel X-Wing Squadron formation, so you should be just fine. I have not seen a specific guide as to the exact way to edit the squad lines and offsets, but examining the exsisting ones will help you out if you desire to figure out "exactly" how it works. I understand it generally, but not exactly, no need too. The numbers relate to fighter positions withnin the squad. I don't have any kind of chart, nor have I seen one that give "specific" details on what each number represents, but fooling around with it allows "you" to figure it out exactly if you so desire. Link to comment Share on other sites More sharing options...
chris11211 Posted July 2, 2006 Share Posted July 2, 2006 hey guys i gust have a question how do i edit xml files and stuff like that can you give me a guide on howto do itand stuff. Link to comment Share on other sites More sharing options...
wolfshadow Posted July 3, 2006 Share Posted July 3, 2006 All you need is notepad. Make sure you keep a backup of whatever XML youedit just in case the changes you make affect the game. Link to comment Share on other sites More sharing options...
chris11211 Posted July 3, 2006 Share Posted July 3, 2006 thanks know i can mod yay....... Link to comment Share on other sites More sharing options...
Pucho777 Posted July 3, 2006 Author Share Posted July 3, 2006 This is a direct copy of the Rebel X-Wing Squadron formation, so you should be just fine. I have not seen a specific guide as to the exact way to edit the squad lines and offsets, but examining the exsisting ones will help you out if you desire to figure out "exactly" how it works. I understand it generally, but not exactly, no need too. The numbers relate to fighter positions withnin the squad. I don't have any kind of chart, nor have I seen one that give "specific" details on what each number represents, but fooling around with it allows "you" to figure it out exactly if you so desire. Thanks everyone! I understand and am completely successful with this issue/task/project! Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 4, 2006 Share Posted July 4, 2006 Glad to help! Link to comment Share on other sites More sharing options...
Rust_Lord Posted July 11, 2006 Share Posted July 11, 2006 Ive made all my squadrons 6 ship, as per Imperial order of battle though I will probably change the rebs to 4 as per their organization: to do 6 the offsets are 30.0, 0.0, 0.0 (I am certain this is the lead fighter) 0.0, 15.0, 0.0 (2nd line) 0.0, -15.0, 0.0 (2nd line) -30.0, 30.0, 0.0 (last line) -30.0, 0.0, 0.0 (last line) -30.0, -30.0, 0.0 (last line) The first number is the X axis if my memory of maths serves me correctly. 30 indicates 30 of some unit of measurement ahead. A negative number indicates a negative distance; behind. The second number is the Y axis, with variation placing a fighter to one side. The last number is the height so you could in theory make a staggered formation. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.