newszi Posted July 5, 2006 Posted July 5, 2006 Is that possible, by any means, that the onHeartBeat scripst re-execution delay can be lowered? So the re-execution can be fastened?
stoffe Posted July 5, 2006 Posted July 5, 2006 Is that possible, by any means, that the onHeartBeat scripst re-execution delay can be lowered? So the re-execution can be fastened? As far as I am aware the heartbeat event of an object is hardcoded to run roughly every 3 seconds at the Default AI level, and I don't think that can be changed. If it's a creature running the event you could probably, in theory, force it to run another heartbeat halfway between "ordinary" heartbeats, by adding something like this in the heartbeat script: if (!GetLocalBoolean(OBJECT_SELF, 140)) { DelayCommand(1.5, ForceHeartbeat(OBJECT_SELF)); SetLocalBoolean(OBJECT_SELF, 140, TRUE); } else { SetLocalBoolean(OBJECT_SELF, 140, FALSE); }
Recommended Posts
Archived
This topic is now archived and is closed to further replies.