newszi Posted July 5, 2006 Share Posted July 5, 2006 Is that possible, by any means, that the onHeartBeat scripst re-execution delay can be lowered? So the re-execution can be fastened? Link to comment Share on other sites More sharing options...
stoffe Posted July 5, 2006 Share Posted July 5, 2006 Is that possible, by any means, that the onHeartBeat scripst re-execution delay can be lowered? So the re-execution can be fastened? As far as I am aware the heartbeat event of an object is hardcoded to run roughly every 3 seconds at the Default AI level, and I don't think that can be changed. If it's a creature running the event you could probably, in theory, force it to run another heartbeat halfway between "ordinary" heartbeats, by adding something like this in the heartbeat script: if (!GetLocalBoolean(OBJECT_SELF, 140)) { DelayCommand(1.5, ForceHeartbeat(OBJECT_SELF)); SetLocalBoolean(OBJECT_SELF, 140, TRUE); } else { SetLocalBoolean(OBJECT_SELF, 140, FALSE); } Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.