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Giving forcepowers through scripting


Lord Kaisen

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Hello.

 

I want that my 'Jaden' at the very beginning of the map has the forcepowers:

 

Jump lvl 2,

Push lvl 2

Pull lvl 1

Heal lvl 2

Saber offence/defence/throw lvl 2

 

I've tried this through an affect 'command' but it didn't work. Can you guys please show me how you will do it to give the player those force powers?

 

(I do know how to run a script from the very beginning. ;))

 

TIA.

 

,- Kaisen

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Alright, I've *solved* this problem, however I don't know why it has been solved. :p Instead of 'DEFAULT' I've typed in 'Player' and I let the info_player_start target the scriptrunner whom runs the script. But what if I want an stormtrooper get an rocketlauncher for example? I do know how to configurate the 'SET' command, but how to configurate the 'AFFECT' command so that it targets the stormtrooper?

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