[SBF]ATATFIGHTR Posted July 19, 2006 Share Posted July 19, 2006 Hello I am trying to get the jedi cruiser in to the game. So I got the XML files and put everything I needed to in them and got into the game, but I have 3 icons of the ship on the build screen. and here are the XML files I changed it SPACEUNITSFRIGATES and I copied and pasted these 3 files into the XML file. Im trying to get it for Imperial side only. <SpaceUnit Name="Jedi_Cruiser"> <Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID> <Encyclopedia_Good_Against> Tartan_Patrol_Cruiser Broadside_Class_Cruiser </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> Star_Destroyer Victory_Destroyer TIE_Bomber </Encyclopedia_Vulnerable_To> <Space_Model_Name>NV_JEDICRUISER.ALO</Space_Model_Name> <Mass>0.999</Mass> <Scale_Factor>1.2</Scale_Factor> <Damage>30</Damage> <Autoresolve_Health>3200</Autoresolve_Health> <Shield_Points>650</Shield_Points> <Tactical_Health>3200</Tactical_Health> <Shield_Refresh_Rate>40</Shield_Refresh_Rate> <Energy_Capacity>3000</Energy_Capacity> <Energy_Refresh_Rate>500</Energy_Refresh_Rate> <MovementClass> Space </MovementClass> <Space_Layer> Frigate </Space_Layer> <Max_Speed>2.2</Max_Speed> <Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn> <Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll> <Bank_Turn_Angle>5</Bank_Turn_Angle> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>2.0</Hyperspace_Speed> <OverrideAcceleration> .1 </OverrideAcceleration> <OverrideDeceleration> .1 </OverrideDeceleration> <Layer_Z_Adjust> -90 </Layer_Z_Adjust> <Armor_Type> Armor_Nebulon_B </Armor_Type> <Max_Thrust>1.6</Max_Thrust> <Select_Box_Scale>400</Select_Box_Scale> <Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust> <Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust> <Hyperspace_Speed>1.5</Hyperspace_Speed> <Affiliation>Empire</Affiliation> <Tech_Level>1</Tech_Level> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Required_Star_Base_Level>2</Required_Star_Base_Level> <Ship_Class>frigate</Ship_Class> <Formation_Priority>3</Formation_Priority> <Is_Escort>yes</Is_Escort> <Is_Bomber>no</Is_Bomber> <Political_Control>0</Political_Control> <Squadron_Capacity>10</Squadron_Capacity> <Transport_Capacity>8</Transport_Capacity> <Number_per_Squadron>1</Number_per_Squadron> <Build_Cost_Credits>3000</Build_Cost_Credits> <AI_Combat_Power>1800</AI_Combat_Power> <Build_Time_Seconds>30</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Size_Value>8</Size_Value> <Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior> <SpaceBehavior> ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA</SpaceBehavior> <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Space</Death_Explosions> <Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles> <Death_Clone /> <HardPoints> HP_Jedi_Cruiser_Shield_Gen, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR </HardPoints> <CategoryMask> Frigate | AntiCorvette </CategoryMask> <Icon_Name>i_button_jedi_cruiser.tga</Icon_Name> <Victory_Relevant>yes</Victory_Relevant> <Has_Space_Evaluator>True</Has_Space_Evaluator> <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop> <SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruiser</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard> <SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop> <SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage> <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Jedi_Cruiser </SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> Unit_Nebula_Jedi_Cruiser </SFXEvent_Move_Into_Nebula> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Engine_Idle_Loop> Unit_Acclamator_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> Unit_Acclamator_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop> <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Acclamator_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop> <Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die> <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command> <Is_Visible_On_Radar>No</Is_Visible_On_Radar> <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land> <Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space> <Guard_Chase_Range>1000.0</Guard_Chase_Range> <Idle_Chase_Range>0.0</Idle_Chase_Range> <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <Targeting_Priority_Set>Frigate</Targeting_Priority_Set> <Death_Clone>Damage_Normal, Jedi_Cruiser_Death_Clone</Death_Clone> <Defend_Mode_Weapon_Delay_Multiplier>3.0</Defend_Mode_Weapon_Delay_Multiplier> <Defend_Mode_Shield_Regen_Multiplier>5.0</Defend_Mode_Shield_Regen_Multiplier> <Defend_Mode_Energy_Regen_Multiplier>5.0</Defend_Mode_Energy_Regen_Multiplier> <Defend_Mode_Speed_Multiplier>0.5</Defend_Mode_Speed_Multiplier> <Encyclopedia_Text> TEXT_TOOLTIP_VENETOR </Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class> <Score_Cost_Credits> 12000 </Score_Cost_Credits> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>DEFEND</Type> <Expiration_Seconds>25</Expiration_Seconds> <Recharge_Seconds>60</Recharge_Seconds> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge --> <Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge --> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Assault_Frigate</SFXEvent_GUI_Unit_Ability_Activated> </Unit_Ability> </Unit_Abilities_Data> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Population_Value>3</Population_Value> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> </SpaceUnit> <SpaceUnit Name="Jedi_Cruiser_Death_Clone"> <Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID> <Space_Model_Name>NV_JediCruiser_D.alo</Space_Model_Name> <Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die> <Scale_Factor>1.2</Scale_Factor> <Layer_Z_Adjust>-330.0</Layer_Z_Adjust> <Max_Speed>0.25</Max_Speed> <Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn> <Max_Thrust>0.05</Max_Thrust> <Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll> <Bank_Turn_Angle>5</Bank_Turn_Angle> <Remove_Upon_Death>true</Remove_Upon_Death> </SpaceUnit> <SpaceUnit Name="Jedi_Cruiser_E"> <Variant_Of_Existing_Type>Jedi_Cruiser</Variant_Of_Existing_Type> <Affiliation>Empire</Affiliation> <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete> </SpaceUnit> Please help Link to comment Share on other sites More sharing options...
Lord Revan Ktor Posted July 20, 2006 Share Posted July 20, 2006 Try to delete the last passage, called: "</SpaceUnit> <SpaceUnit Name="Jedi_Cruiser_E"> <Variant_Of_Existing_Type>Jedi_Cruiser</Variant_Of_Existing_Type> <Affiliation>Empire</Affiliation> <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete> </SpaceUnit>" Then you will have have one unit less... Link to comment Share on other sites More sharing options...
[SBF]ATATFIGHTR Posted July 20, 2006 Author Share Posted July 20, 2006 I did that it got rid of one but how do I fix it so I just have one? Link to comment Share on other sites More sharing options...
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