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Help with Jedi Cruiser?


[SBF]ATATFIGHTR

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Hello I am trying to get the jedi cruiser in to the game. So I got the XML files and put everything I needed to in them and got into the game, but I have 3 icons of the ship on the build screen.

 

problem.bmp

 

and here are the XML files I changed it SPACEUNITSFRIGATES and I copied and pasted these 3 files into the XML file. Im trying to get it for Imperial side only.

 

 

<SpaceUnit Name="Jedi_Cruiser">

<Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID>

<Encyclopedia_Good_Against> Tartan_Patrol_Cruiser Broadside_Class_Cruiser </Encyclopedia_Good_Against>

<Encyclopedia_Vulnerable_To> Star_Destroyer Victory_Destroyer TIE_Bomber </Encyclopedia_Vulnerable_To>

<Space_Model_Name>NV_JEDICRUISER.ALO</Space_Model_Name>

<Mass>0.999</Mass>

<Scale_Factor>1.2</Scale_Factor>

 

<Damage>30</Damage>

<Autoresolve_Health>3200</Autoresolve_Health>

<Shield_Points>650</Shield_Points>

<Tactical_Health>3200</Tactical_Health>

<Shield_Refresh_Rate>40</Shield_Refresh_Rate>

<Energy_Capacity>3000</Energy_Capacity>

<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

 

<MovementClass> Space </MovementClass>

<Space_Layer> Frigate </Space_Layer>

<Max_Speed>2.2</Max_Speed>

<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>

<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>

<Bank_Turn_Angle>5</Bank_Turn_Angle>

<Hyperspace>Yes</Hyperspace>

<Hyperspace_Speed>2.0</Hyperspace_Speed>

<OverrideAcceleration> .1 </OverrideAcceleration>

<OverrideDeceleration> .1 </OverrideDeceleration>

<Layer_Z_Adjust> -90 </Layer_Z_Adjust>

 

<Armor_Type> Armor_Nebulon_B </Armor_Type>

 

<Max_Thrust>1.6</Max_Thrust>

<Select_Box_Scale>400</Select_Box_Scale>

<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>

<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>

<Hyperspace_Speed>1.5</Hyperspace_Speed>

<Affiliation>Empire</Affiliation>

<Tech_Level>1</Tech_Level>

<Build_Initially_Locked>No</Build_Initially_Locked>

<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>

<Required_Star_Base_Level>2</Required_Star_Base_Level>

<Ship_Class>frigate</Ship_Class>

<Formation_Priority>3</Formation_Priority>

<Is_Escort>yes</Is_Escort>

<Is_Bomber>no</Is_Bomber>

<Political_Control>0</Political_Control>

<Squadron_Capacity>10</Squadron_Capacity>

<Transport_Capacity>8</Transport_Capacity>

<Number_per_Squadron>1</Number_per_Squadron>

<Build_Cost_Credits>3000</Build_Cost_Credits>

<AI_Combat_Power>1800</AI_Combat_Power>

<Build_Time_Seconds>30</Build_Time_Seconds>

<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>

<Size_Value>8</Size_Value>

<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior>

<SpaceBehavior> ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

 

<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>

<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>

<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>

<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

<Death_Explosions>Large_Explosion_Space</Death_Explosions>

 

<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

<Death_Clone />

 

<HardPoints>

HP_Jedi_Cruiser_Shield_Gen, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR

</HardPoints>

 

<CategoryMask> Frigate | AntiCorvette </CategoryMask>

<Icon_Name>i_button_jedi_cruiser.tga</Icon_Name>

 

<Victory_Relevant>yes</Victory_Relevant>

<Has_Space_Evaluator>True</Has_Space_Evaluator>

 

 

<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>

<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

 

<SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select>

<SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move>

<SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruiser</SFXEvent_Fleet_Move>

<SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack>

<SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard>

<SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop>

<SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage>

<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Jedi_Cruiser </SFXEvent_Move_Into_Asteroid_Field>

<SFXEvent_Move_Into_Nebula> Unit_Nebula_Jedi_Cruiser </SFXEvent_Move_Into_Nebula>

 

<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>

 

<SFXEvent_Engine_Idle_Loop> Unit_Acclamator_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>

<SFXEvent_Engine_Moving_Loop> Unit_Acclamator_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>

<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Acclamator_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

 

<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

 

<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>

<Is_Visible_On_Radar>No</Is_Visible_On_Radar>

<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>

<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>

 

<Guard_Chase_Range>1000.0</Guard_Chase_Range>

<Idle_Chase_Range>0.0</Idle_Chase_Range>

<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>

 

<Death_Clone>Damage_Normal, Jedi_Cruiser_Death_Clone</Death_Clone>

 

<Defend_Mode_Weapon_Delay_Multiplier>3.0</Defend_Mode_Weapon_Delay_Multiplier>

<Defend_Mode_Shield_Regen_Multiplier>5.0</Defend_Mode_Shield_Regen_Multiplier>

<Defend_Mode_Energy_Regen_Multiplier>5.0</Defend_Mode_Energy_Regen_Multiplier>

<Defend_Mode_Speed_Multiplier>0.5</Defend_Mode_Speed_Multiplier>

 

<Encyclopedia_Text> TEXT_TOOLTIP_VENETOR </Encyclopedia_Text>

<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>

<Score_Cost_Credits> 12000 </Score_Cost_Credits>

 

<Unit_Abilities_Data SubObjectList="Yes">

<!-- Primary ability -->

<Unit_Ability>

<Type>DEFEND</Type>

<Expiration_Seconds>25</Expiration_Seconds>

<Recharge_Seconds>60</Recharge_Seconds>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->

<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>

 

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Assault_Frigate</SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

 

</Unit_Abilities_Data>

 

<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->

<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>

<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

<Tactical_Build_Prerequisites />

<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>

<Population_Value>3</Population_Value>

<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->

<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->

<!--<MULTIPLAYER SKIRMISH VALUES END>-->

</SpaceUnit>

 

<SpaceUnit Name="Jedi_Cruiser_Death_Clone">

<Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID>

<Space_Model_Name>NV_JediCruiser_D.alo</Space_Model_Name>

<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

<Scale_Factor>1.2</Scale_Factor>

<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>

<Max_Speed>0.25</Max_Speed>

<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>

<Max_Thrust>0.05</Max_Thrust>

<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>

<Bank_Turn_Angle>5</Bank_Turn_Angle>

<Remove_Upon_Death>true</Remove_Upon_Death>

 

</SpaceUnit>

 

<SpaceUnit Name="Jedi_Cruiser_E">

<Variant_Of_Existing_Type>Jedi_Cruiser</Variant_Of_Existing_Type>

<Affiliation>Empire</Affiliation>

<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>

<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

</SpaceUnit>

 

 

 

Please help

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Try to delete the last passage, called:

 

"</SpaceUnit>

 

<SpaceUnit Name="Jedi_Cruiser_E">

<Variant_Of_Existing_Type>Jedi_Cruiser</Variant_Of_Existing_Type>

<Affiliation>Empire</Affiliation>

<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>

<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

</SpaceUnit>"

 

Then you will have have one unit less...

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