IronRaptor Posted August 13, 2006 Share Posted August 13, 2006 Ok, here goes....I am making a mod and I'm having some problems. At this point I have tried 3 different variations of my own way, and have looked at other mods for ideas but nothing is working and its starting to piss me off. I am adding Proton Torpedos and Concussion missiles to the X-wings and A-wings, respectively. At first I just added the bomber proton torpedo hardpoint to the X-wings which worked however was too overbalanced since it made the Y-Wings obsolete. So instead I first tried making a new HP by just making a new name and adding in the <variation_of_exsisting_type> code to make things simple. I put Damage to be half of its original stats and well, it didn't work. I did go back and make sure the new hardpoints on the X-Wing were named to the custom hardpoint but still to no avail. Then I tried making a completely NEW hardpoint by just coping the bomber code, renaming the hardpoint HP_X_Wing_Torpedo, adjusted damage to get the effect I wanted, added the HP name to the X-wing and still nothing. Ditto with the A-wing and still nothing. I tried looking at different mods, I tried making new projectiles as well to fire from the new hardpoints and still nothing. I'd really like to know if I'm just forgetting a XML I have to edit in order to make it all work casue I intend to add ALOT more new hardpoints and I can't really do that if even these simple things aint working. Also if someone has a good, simple and very detailed tutorial on making a new bone setup along with collision box for models from Warlords public model pack I'd really apperciate it.... Thanx in advance to anyone who can help me. IronRaptor Empire at War : Heart of Darkness mod Link to comment Share on other sites More sharing options...
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