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fxFile question ^^


misiek

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Yeah, its easy, make an fx_runner and give key "fxfile" and value "env/small_fire.efx" or "env/fire.efx". Small_fire is a small fire I use in torches and Fire is a larger fire that is good for larger things. Neither of these have sound. Also, "flame_jet" and "mini_flamejet" files which are also in env/ look cool but flame_jet has sound and mini doesn't. Here's the list of the fxfiles:

 

http://www.richdiesal.map-craft.com/darthg/refsheets/EFXlistrefs.html

 

Note that if you want your map to work in lugormod well you must use / instead of \, even though both work in Base JKA.

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http://www.richdiesal.map-craft.com/tutorials/index.html

 

It says it's for JK2 but mapping is the same on both for they both use GtkRadiant and the Quake 3 engine, only thing different might be the textures used in the tutorials, and some of it is for JKA as well. There's a list of tutorials that I like at:

 

http://www.map-center.com/forums/viewtopic.php?t=117

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