banthafodder88 Posted September 20, 2006 Share Posted September 20, 2006 Posted this in the wrong place earlier... I've got a map named TATT that I added a new layer to, in order to hold all of my CP's, mounted guns, powerups etc... When I added the layer using the New... button in Zeroeditor it created Layer001 in the interface and a file TATT_Layer001.LYR. I saved the map by saving the world and exited. The next time I opened the map the Layer wasn't available from the layers tool. If I try to load the .LYR file it tells me about possible instability and either throws away the [base] layer and just shows the contents of TATT_Layer001.LYR, or throws an exception and crashes Zeroeditor. What's a little freaky is that it all munges correctly. That layer shows up on the munged map, layed out properly. I just can't get it to load with the .WLD so I can edit it sanely. Previously I was working with a map based on the tat2 world, and every time I loaded it I was prompted for which layers I wanted to load. I looked through the .req and other files that I could think of, even looking at .wld files with a hex editor to see if I could find a reference to lyr files, but didn't see it. What do I need to do to have a .WLD file recognize that it needs to load this additional layer? Link to comment Share on other sites More sharing options...
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