Januszka Posted November 3, 2006 Author Share Posted November 3, 2006 Oh, well, we finally decided to release the project together with a custom launcher. It renames both tlk files according to what you're going to play. If you are going to play male, it renames dialogf.tlk to dialogf.temp, if you are going to play female, it renames dialog.tlk to dialog.temp and dialogf.tlk to dialog.tlk We thought it'd be easier that way since we only have to release the tlk files + the launcher, not the tlk + dlg files and stuff. And you only have to choose gender when you're going to play the game, not in the install Well, it's not completely done yet, since we're trying to get the launcher not asking some libraries heh, but it'll be soon ;D And now, thanks everyone Now, the final question: what would happen if someone goes and install some mod after the translation? Thankies Link to comment Share on other sites More sharing options...
Kaspian Posted November 6, 2006 Share Posted November 6, 2006 Oh, well, we finally decided to release the project together with a custom launcher. Does your launcher back-up original dialog.tlk? It is always good to have it if you want to patch the game. I had some issues with altered talktable and downloaded UK patch. Now, the final question: what would happen if someone goes and install some mod after the translation? What will happen depends on mod's language and author. New text strings would be probably in English (injected into *.tlk or customized in *.dlg). Mod can also use existing strings in dialog.tlk so displayed text is in talktable's language. And finaly there are mods (for example some bug fixes) without need for text. Link to comment Share on other sites More sharing options...
Januszka Posted November 22, 2006 Author Share Posted November 22, 2006 Does your launcher back-up original dialog.tlk? It is always good to have it if you want to patch the game. I had some issues with altered talktable and downloaded UK patch. What will happen depends on mod's language and author. New text strings would be probably in English (injected into *.tlk or customized in *.dlg). Mod can also use existing strings in dialog.tlk so displayed text is in talktable's language. And finaly there are mods (for example some bug fixes) without need for text. Well the installer of the patch (when it copies files to hd, before the launcher) does a backup of the dialog.tlk The launcher renames dialog.rpgb and dialogf.rpgb to dialog.tlk according to what you start the game as (male/female) ANd about mods. The mods that add texts to tlk files well these lines are added during the installation i guess? Well if the texts are customized in dlg files doesnt matter id guess, but i wanted to be sure. Thanks! Link to comment Share on other sites More sharing options...
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