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Master Zionosis's WIP


Master Zionosis

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  • 3 weeks later...

how are you going to reskin HK-47

 

-DT-

 

p.s you bumped your thread again!!

 

Darth Trylan, if you suspect something is in error with a post or it is breaking a rule please use the report a post feature instead of posting things like this. You can report a post by clicking the little yellow dot (report.gif) below the persons Avatar section. This applies to everyone else as well. Thanks. -RH

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  • 2 months later...

Both dialog issues have been solved, 1 script has now been solved and the voice issue has been fixed, just had 1 more script to sort out, the running away script of the mechanic, it works but he doesn't run away, its either because his path is bocked or because its to far away, but during testing a major crash issue has occurred, if Kreia is not present when the hand is to be connected to her, the game crashes, to fix this i will need an extra .dlg line and an extra script that checks if Kreia is present at the time of the connection.

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  • 2 weeks later...

Ok, big update, i have fixed the crash issue thanks to the help from glovemaster (yay, three cheers for glovemaster, no four), currently the project stands at 99%, just need to fix the run away script, i hope to have the mod finished and uploaded to a site later today.

 

As always, your comments and suggestions are welcome!

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Well, post the script. I will have a look at it.

 

Oh no, you misunderstand me, there is nothing wrong with the script i just need to change it so he doesn't have to run a really far distance, in fact i might just change it so the screen blacks out and he vanishes to pretend he ran away.

 

But thanks anyway Hangout,

 

~MZ

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ahh, found a prob, umm, i just realized on first play though, after you have spoken to the mechanic and he gives you the item for the quest you can still speak to him again and again, so i need a script that stops the first line of dialog being played again, so it moves on to the next line which will say something like "you haven't delivered the item yet, return when you have". Can anyone help me with this?

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Well the best way to do it is to use a global boolean. You will need to edit globalcat.2da. Make a new row, call it MZ_KMH_BOOL and make it a boolean. Now put this as your dialog activating script.

void main(){

[color=yellow]// Check for boolean. Run the normal .dlg file if BOOL is FALSE. [/color] 

if (GetGlobalBoolean("MZ_KMH_BOOL") { 
ActionStartConversation(GetFirstPC(),"mz_dlg1");  
}

[color=yellow]// If FALSE run the sucsess dialog.[/color]
ActionStartConversation(GetFirstPC(),"mz_dlg2");

[color=yellow]// Once you have run the dialog, select the boolean to be true.[/color]
SetGlobalBoolean("MZ_KMH_BOOL",TRUE);
}

 

See how that works... ;)

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ahh, found a prob, umm, i just realized on first play though, after you have spoken to the mechanic and he gives you the item for the quest you can still speak to him again and again, so i need a script that stops the first line of dialog being played again, so it moves on to the next line which will say something like "you haven't delivered the item yet, return when you have". Can anyone help me with this?

 

If this is for K2:TSL there are already generic scripts included in the game that you can use for this, and thus no reason to make your own scripts.

 

On the first node, set the Action script to a_local_set and it's P1 parameter to 130. Then set the Conditional script to c_local_notset and its P1 parameter to 130 as well. This should ensure that this dialog node is only usable once.

 

If you need to block out more parts in the same dialog you can use the same scripts, but increment the number in the P1 parameter (as long as you don't go above 159).

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how do i make it so Kreia when she levels up, is able to choose the Duel wielding feats, because at the moment it looks a bit stupid that she can use two weapons but she can't train to use them properly.

 

Find the lines for the Two Weapon Fighting feats in feat.2da and change the value in the kreia column from 255 to 0.

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