Master Zionosis Posted October 21, 2006 Share Posted October 21, 2006 Here is what i currently have in production: NEW! Kreia's mechanical hand (100%) Ill be uploading it to a site soon! Unkown World (Hoth) planet mod (0.0001%) lol Your comments and suggestions are welcome. Link to comment Share on other sites More sharing options...
Master Orran Posted October 21, 2006 Share Posted October 21, 2006 what does nichos jelson do once in your party and what does the exile item pack involve? *Snip* -RH Link to comment Share on other sites More sharing options...
Master Zionosis Posted October 24, 2006 Author Share Posted October 24, 2006 Also i have a mission reskin, blue->purple Here's the link: http://www.yourfilehost.com/media.php?cat=other&file=Puple_Mission_Reskin.zip Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 11, 2006 Author Share Posted November 11, 2006 I have just started creating a hk-47 reskin for tsl. Link to comment Share on other sites More sharing options...
Darth Trylan Posted November 11, 2006 Share Posted November 11, 2006 how are you going to reskin HK-47 -DT- p.s you bumped your thread again!! Darth Trylan, if you suspect something is in error with a post or it is breaking a rule please use the report a post feature instead of posting things like this. You can report a post by clicking the little yellow dot () below the persons Avatar section. This applies to everyone else as well. Thanks. -RH Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 6, 2007 Author Share Posted February 6, 2007 I am now making Kreia's Mechanical hand (95%) Enjoy! There are just a few more issues to sort out until release, i have 2 more scripts to sort out, 2 more dialog issues and 1 voice over issue. here are some screenies: Link to comment Share on other sites More sharing options...
Hangout Hermit Posted February 6, 2007 Share Posted February 6, 2007 Its good Zionosis. Any help needed let me know! Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 6, 2007 Author Share Posted February 6, 2007 Both dialog issues have been solved, 1 script has now been solved and the voice issue has been fixed, just had 1 more script to sort out, the running away script of the mechanic, it works but he doesn't run away, its either because his path is bocked or because its to far away, but during testing a major crash issue has occurred, if Kreia is not present when the hand is to be connected to her, the game crashes, to fix this i will need an extra .dlg line and an extra script that checks if Kreia is present at the time of the connection. Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 19, 2007 Author Share Posted February 19, 2007 Ok, big update, i have fixed the crash issue thanks to the help from glovemaster (yay, three cheers for glovemaster, no four), currently the project stands at 99%, just need to fix the run away script, i hope to have the mod finished and uploaded to a site later today. As always, your comments and suggestions are welcome! Link to comment Share on other sites More sharing options...
Hangout Hermit Posted February 19, 2007 Share Posted February 19, 2007 Well, post the script. I will have a look at it. Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 19, 2007 Author Share Posted February 19, 2007 Well, post the script. I will have a look at it. Oh no, you misunderstand me, there is nothing wrong with the script i just need to change it so he doesn't have to run a really far distance, in fact i might just change it so the screen blacks out and he vanishes to pretend he ran away. But thanks anyway Hangout, ~MZ Link to comment Share on other sites More sharing options...
Hangout Hermit Posted February 19, 2007 Share Posted February 19, 2007 Any probs, look for me Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 19, 2007 Author Share Posted February 19, 2007 ahh, found a prob, umm, i just realized on first play though, after you have spoken to the mechanic and he gives you the item for the quest you can still speak to him again and again, so i need a script that stops the first line of dialog being played again, so it moves on to the next line which will say something like "you haven't delivered the item yet, return when you have". Can anyone help me with this? Link to comment Share on other sites More sharing options...
m16965 Posted February 19, 2007 Share Posted February 19, 2007 Well the best way to do it is to use a global boolean. You will need to edit globalcat.2da. Make a new row, call it MZ_KMH_BOOL and make it a boolean. Now put this as your dialog activating script. void main(){ [color=yellow]// Check for boolean. Run the normal .dlg file if BOOL is FALSE. [/color] if (GetGlobalBoolean("MZ_KMH_BOOL") { ActionStartConversation(GetFirstPC(),"mz_dlg1"); } [color=yellow]// If FALSE run the sucsess dialog.[/color] ActionStartConversation(GetFirstPC(),"mz_dlg2"); [color=yellow]// Once you have run the dialog, select the boolean to be true.[/color] SetGlobalBoolean("MZ_KMH_BOOL",TRUE); } See how that works... Link to comment Share on other sites More sharing options...
Hangout Hermit Posted February 19, 2007 Share Posted February 19, 2007 Global booleans are better for the Game, quests and cretures. Whereas you would use local booleans for containers and stuf. The only problem with globals is the .2da editing, compatability and memory. @M16965: Beat me to it! Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 19, 2007 Author Share Posted February 19, 2007 Thanks m16965, but i can't compile it, it says that there are error's in the script, and yes i do have the fixed nwscript. Link to comment Share on other sites More sharing options...
stoffe Posted February 19, 2007 Share Posted February 19, 2007 ahh, found a prob, umm, i just realized on first play though, after you have spoken to the mechanic and he gives you the item for the quest you can still speak to him again and again, so i need a script that stops the first line of dialog being played again, so it moves on to the next line which will say something like "you haven't delivered the item yet, return when you have". Can anyone help me with this? If this is for K2:TSL there are already generic scripts included in the game that you can use for this, and thus no reason to make your own scripts. On the first node, set the Action script to a_local_set and it's P1 parameter to 130. Then set the Conditional script to c_local_notset and its P1 parameter to 130 as well. This should ensure that this dialog node is only usable once. If you need to block out more parts in the same dialog you can use the same scripts, but increment the number in the P1 parameter (as long as you don't go above 159). Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 20, 2007 Author Share Posted February 20, 2007 Excellent thanks Stoffe, it worked perfectly, I'm now 99.9%, just one more thing to do, how do i make it so Kreia when she levels up, is able to choose the Duel wielding feats, because at the moment it looks a bit stupid that she can use two weapons but she can't train to use them properly. Thanks, ~MZ Link to comment Share on other sites More sharing options...
stoffe Posted February 20, 2007 Share Posted February 20, 2007 how do i make it so Kreia when she levels up, is able to choose the Duel wielding feats, because at the moment it looks a bit stupid that she can use two weapons but she can't train to use them properly. Find the lines for the Two Weapon Fighting feats in feat.2da and change the value in the kreia column from 255 to 0. Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 20, 2007 Author Share Posted February 20, 2007 Excellent, thanks stoffe it worked like a charm, the mod is now 100% complete and i will be uploading it to a site soon. Link to comment Share on other sites More sharing options...
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