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Demo Fun


SparedLife

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Here's a little of What I've done with the demo. I've been able to find most of the characters.

 

If I remember correctly in LSW1 you could use the demo external files to manipulate the full game parameters but I've been unable to get the txt files to work in external folders.

 

Such as: /chars/Lukeskywalker/Lukeskywalker_tatooine.txt

 

This is in the library file "game.dat":

 

Blaster

zipup

 

layers_special=0,1,5

layers_high=0,2,5

layers_medium=0,3,5

layers_low=0,4,5

layers_dead=0,1,5

 

variant=luke

sfx_shoot="Luke_Fire"

 

radius=0.1

miny=0

maxy=0.42

scale=1.0

acceleration=10

 

hit_points=4

 

helmet_locator=7

 

tag_locator=8

 

tiptoe_speed=0.1616

walk_speed=0.6

run_speed=1.2

 

head_locator=2

hxxxead_joint=0

 

hair_layer=5

 

weapon_locator=0

weapon_shoot_locator=3

 

move_delay=0.2

lunge_speed=1.5

lunge_jumpspeed=0.75

 

jump_speed=1.3

 

air_gravity=-6.0

water_gravity=0

lunge_gravity=-10

 

slam_jumpspeed=3

slam_gravity=-15

 

shadow_locators=4,5

hand_locators=0,1

 

streak_1_locators=6,7

streak=blue

 

slide_orientation

 

bsa_default=on

 

anim_start="slide"

action="slide"

anim_end

 

anim_start="Heavyland"

action="fallland"

cycle=off

blend_in=0

no_headturn

anim_end

 

anim_start="Grapple"

action="up"

blend_in=0.1

anim_end

 

anim_start="forceChoke"

action="choked"

fpsec=45

anim_end

 

anim_start="forceLightning"

action="zapped"

fpsec=36

blend_in=0

anim_end

 

 

anim_start="fall"

action="fall"

anim_end

 

anim_start="walk"

action="walk"

footsteps

fpsec=30

frame3=5

frame4=16

anim_end

 

anim_start="tiptoe"

action="tiptoe"

footsteps

frame3=13

frame4=34

anim_end

 

anim_start="BuildIt"

action="Build"

cycle=on

anim_end

 

anim_start="helmeton"

action="helmeton"

cycle=off

anim_end

 

anim_start="TrooperAccess"

action="TrooperAccess"

cycle=off

anim_end

 

anim_start="idle"

action="idle"

anim_end

 

anim_start="evadeRight"

action="right"

speed=0.5

cycle=off

blend_in=0

blend_out=0.1

anim_end

 

anim_start="evadeLeft"

action="left"

speed=-0.5

cycle=off

blend_in=0

blend_out=0.1

anim_end

 

anim_start="jump"

action="jump"

blend_in=0

cycle=off

no_headturn

anim_end

 

anim_start="land"

action="land"

cycle=off

blend_in=0

speed=0.0

anim_end

 

anim_start="gunidle"

action="weaponidle"

anim_end

 

anim_start="run"

action="run"

fpsec=28

footsteps

frame3=10

frame4=20

anim_end

 

anim_start="rungunout"

action="run2"

fpsec=28

footsteps

frame3=10

frame4=20

anim_end

 

anim_start="gunout"

action="weaponout"

cycle=off

frame1=1

frame2=12

anim_end

 

anim_start="gunin"

action="weaponin"

cycle=off

frame1=18

frame2=25

anim_end

 

anim_start="gunshoot"

action="shoot"

cycle=off

blend_out=0.1

anim_end

 

anim_start="Lunge"

action="lunge"

cycle=off

speed=1.5

blend_in=0.1

no_headturn

anim_end

 

//anim_start="LungeLand"

//action="lungeland"

//cycle=off

//blend_in=0

//speed=1

//fpsec=30

//no_headturn

//frame_stop=13

//anim_end

 

anim_start="LungeLand2"

action="lungeland"

cycle=off

blend_in=0.2

speed=0.5133

no_headturn

fpsec=30

anim_end

 

//anim_start="LungeLandFire"

//action="lungefire"

//cycle=off

//blend_in=0

//anim_end

 

anim_start="GunShoot"

action="lungefire"

cycle=off

blend_in=0

no_headturn

anim_end

 

anim_start="pullLever"

action="pullLever"

cycle=off

anim_end

 

anim_start="swipeCard"

action="interface"

cycle=off

anim_end

 

anim_start="push"

action="push"

speed=0.25

footsteps

frame3=15

frame4=30

anim_end

 

anim_start="melee1"

action="punch1"

cycle=off

blend_in=0

frame1=8

speed=0.5128

anim_end

 

anim_start="melee2"

action="punch2"

cycle=off

blend_in=0

frame1=7

speed=0.5128

anim_end

 

anim_start="melee3"

action="punch3"

cycle=off

blend_in=0

frame1=7

frame_stop=8

speed=0.5128

anim_end

 

 

// Unique Anim done, don't change!

//anim_start="ride_bantha_new_jedichar"

anim_start="bantha_idle"

action="ride_bantha"

anim_end

 

anim_start="ride_dewback_new_blasterchar"

action="ride_dewback"

anim_end

 

anim_start="ride_landspeeder_new_blasterchar"

action="ride_landspeeder"

anim_end

 

anim_start="ride_speederbike_new_blasterchar"

action="ride_speederbike"

gun_off

bsa=off

anim_end

 

anim_start="ride_heavyrepeatingcannon_new_blasterchar"

action="ride_heavyrepeatingcannon"

gun_off

bsa=off

anim_end

 

anim_start="ride_tauntaun_new_blasterchar"

action="ride_tauntaun"

gun_off

bsa=off

anim_end

 

anim_start="ride_generic_new_blasterchar"

action="ride"

gun_off

bsa=off

anim_end

 

anim_start="throw_new_blasterchar"

action="throw1"

frame1=8

frame2=12

frame3=20

blend_in=0.2

blend_out=0.2

bsa=off

anim_end

anim_end

 

 

Here's a link to some screenshots I have so far. In this scene below the animal is constantly spawning and dieing by falling through the map. It's just outside the viewing range of the game. I may have inadvertently caused it but if not then this is an extra activity that is going on the whole time you are in the level.

 

starwars112208.JPG

 

The rest::

 

LSW2 Demo fun

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