Soulforged Posted December 6, 2006 Share Posted December 6, 2006 So I want to modify the properties of certain characters. But I encounter a series of obstacles: 1- Many characters refer to the same template and have the same name, so saving the file with the same name (so it replaces the one that the system already uses) won't do the work properly. 2- Following the previous problem I already came across a concrete issue (two to be precise)- In PER103 you've two scripted events the Droid ambush after leaving the Fuel Depot level with T3M4 and the near escape of your character when entering PER103 after taking the Turbolift. As I see it (and correct me if I'm wrong) both scripts are attached to certain characters wich the system gets by tag, so if I change for example g_assassindrd002 of PER101 and save it, then the system will also replace the same character in PER103 and the script won't fire. And if I change any of the HK pertaining to that module (PER103) the script a_102exit won't fire because HK-50 is no more the Protocol Droid, but instead has the tag "Assassin Droid" wich belongs to a later version of the same bot. 3- With that I get to my question: Can I edit and save characters in such a way that they'll only affect one module and not function as a template? At the moment I'm only able to change those who don't appear more than one time with the same name (tag not withstanding) throught all of the modules. However I specially want to modify exactly those characters that appear several times, for instance the bosses. I've heard of people who have edited Darth Nihilus for example and apparently they succeded in the sense that all scripts and dialogs pertaining to a certain version of Nihilus were fired nontheless. But I'm almost sure that if I change any version of Nihilus with the same file name it will end tragically. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted December 6, 2006 Share Posted December 6, 2006 A simple way to avoid name conflicts is to not put the files in the override. Instead, replace the original character .utc in the the module_s.rim with your modified file. It's easy to do with ERFEdit. Make a backup of the original files before overwriting them. Link to comment Share on other sites More sharing options...
Soulforged Posted December 7, 2006 Author Share Posted December 7, 2006 A simple way to avoid name conflicts is to not put the files in the override. Instead, replace the original character .utc in the the module_s.rim with your modified file. It's easy to do with ERFEdit. Make a backup of the original files before overwriting them. Thanks man!! I swear I used the search but I couldn't find anything. Link to comment Share on other sites More sharing options...
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