Soulforged Posted December 7, 2006 Share Posted December 7, 2006 I was wondering if there's any possible way to make Force Powers use Vitality Points INSTEAD of Force Points. I've noticed that one cannot modify Force Body into the k_inc_force.nss script, that would be great though. If it's possible then how? And is it possible to make succesful hits affect Force Powers first and then, when they're depleted, Vitality Points? Thanks. Link to comment Share on other sites More sharing options...
stoffe Posted December 8, 2006 Share Posted December 8, 2006 I was wondering if there's any possible way to make Force Powers use Vitality Points INSTEAD of Force Points. I've noticed that one cannot modify Force Body into the k_inc_force.nss script, that would be great though. It can't be done directly as far as I know. You could make a workaround making it roughly behave like that though by making the impact script of all force powers restore the FP that was just spent and damage the VP with an equal amount. This would require the force user to have a large enough force pool to cast the power to begin with though, since the impact script isn't run until after the power is already used. Link to comment Share on other sites More sharing options...
Soulforged Posted December 9, 2006 Author Share Posted December 9, 2006 It can't be done directly as far as I know. You could make a workaround making it roughly behave like that though by making the impact script of all force powers restore the FP that was just spent and damage the VP with an equal amount. This would require the force user to have a large enough force pool to cast the power to begin with though, since the impact script isn't run until after the power is already used. Thanks stoffe. Link to comment Share on other sites More sharing options...
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