robo85045 Posted December 13, 2006 Posted December 13, 2006 Posting it here since the bug report site is down, and I will probably forget by the time it comes up. In basic/docs/OJP_vehicles.txt, there are 2 lines that are conflicting: under "TRANSITION ANIMS" NOTE: The turnWhenStopped option needs to be set to 1 for the next two transitions to possibly occur - since otherwise you would not be able to turn on the spot at all. under "Base game .veh parameters:" turnWhenStopped //Doesn't do anything. I never used the veh system, so I dont know which one is correct, although I assume that turnWhenStopped does indeed work. At any rate, I will leave it for someone who knows more about vehicles to fix.
razorace Posted December 13, 2006 Posted December 13, 2006 I don't know either, but I think that was an addition made by Phunk. I think it made it so vehicles could turn directions while not moving.
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