madjawa Posted January 1, 2007 Share Posted January 1, 2007 Hi! I'm trying to make a map for the JKA mod Hydroball. But I want to know how can I make the mod specific entities available in GTKRadiant? There is a mapping.txt with the mod : These are the Hydroball-specific entities to use in your map. Make sure radiant knows the triggers are triggers and whatnot, or the map won't compile correctly. ------------------------------------ classname: info_ball_spawn key/value pairs: none Where the ball spawns each time. ------------------------------------ classname: info_start_position key/value pairs: plteam - can be 1 or 2. 1 is team 1 (red), 2 is team 2 (blue). Points in the arena for players to swim to during match countdown. ------------------------------------ classname: trigger_weaponstrip key/value pairs: giveback - Can be 0 or 1. If 0, players will be stripped to their fists upon touching this. If 1, their weapons will be given back upon touching this (if they are in a stripped state). Strips weapons/gives weapons to player when he is entering/leaving the arena. ------------------------------------ classname: trigger_teamchoice key/value pairs: teamchoose - Can be 1 (team 1) or 2 (team 2). Acts as the entry gate for the given team. ------------------------------------ classname: trigger_goal key/value pairs: team - Can be 1 (team 1) or 2 (team 2). Acts as the goal for the given team. When the ball enters this trigger, the opposing team will be awarded a point. ------------------------------------ classname: trigger_playarea key/value pairs: none This trigger should be stretched across the entire play area. It monitors players inside in order to decide what to do for match status. ------------------------------------ classname: trigger_scoreboard key/value pairs: team - Can be 1 (team 1) or 2 (team 2). alt_normal - If non-0 will use alternate axis to split face. Displays the given team's score on an actual texture rendered in realtime. The alt_normal key allows you to use an alternate direction. Use it if only one number appears on the face to tell it to split the face for the other digit in a seperate direction. When I try to replace an entity classname with a hydroball one, it says "Not in source." in the description, the brush disappear from 3D view and when I try to play the map I have an error "SV_SetBrushModel: NULL". thanks in advance madjawa (sorry for my english ) Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted January 4, 2007 Share Posted January 4, 2007 Just make any entity, like an info_player_start or whatever, hit N, and click the Classname option, change it to the name of the entity you want to make, and hit Enter. It will appear as a green cube now and you can now add keys/values to it like a normal entity. Link to comment Share on other sites More sharing options...
madjawa Posted January 9, 2007 Author Share Posted January 9, 2007 I said I already tried and it didnt worked... =/ Link to comment Share on other sites More sharing options...
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