Jump to content

Home

Hydroball Map


madjawa

Recommended Posts

Hi!

I'm trying to make a map for the JKA mod Hydroball. But I want to know how can I make the mod specific entities available in GTKRadiant? There is a mapping.txt with the mod :

These are the Hydroball-specific entities to use in your map.

Make sure radiant knows the triggers are triggers and whatnot,

or the map won't compile correctly.

 

------------------------------------

classname: info_ball_spawn

 

key/value pairs:

none

 

Where the ball spawns each time.

------------------------------------

classname: info_start_position

 

key/value pairs:

plteam - can be 1 or 2. 1 is team 1 (red), 2 is team 2 (blue).

 

Points in the arena for players to swim to during match countdown.

------------------------------------

classname: trigger_weaponstrip

 

key/value pairs:

giveback - Can be 0 or 1. If 0, players will be stripped to their

fists upon touching this. If 1, their weapons will be given back

upon touching this (if they are in a stripped state).

 

Strips weapons/gives weapons to player when he is entering/leaving

the arena.

------------------------------------

classname: trigger_teamchoice

 

key/value pairs:

teamchoose - Can be 1 (team 1) or 2 (team 2).

 

Acts as the entry gate for the given team.

------------------------------------

classname: trigger_goal

 

key/value pairs:

team - Can be 1 (team 1) or 2 (team 2).

 

Acts as the goal for the given team. When the ball enters this trigger,

the opposing team will be awarded a point.

------------------------------------

classname: trigger_playarea

 

key/value pairs:

none

 

This trigger should be stretched across the entire play area. It monitors

players inside in order to decide what to do for match status.

------------------------------------

classname: trigger_scoreboard

 

key/value pairs:

team - Can be 1 (team 1) or 2 (team 2).

alt_normal - If non-0 will use alternate axis to split face.

 

Displays the given team's score on an actual texture rendered in realtime.

The alt_normal key allows you to use an alternate direction. Use it if

only one number appears on the face to tell it to split the face for the

other digit in a seperate direction.

 

When I try to replace an entity classname with a hydroball one, it says "Not in source." in the description, the brush disappear from 3D view and when I try to play the map I have an error "SV_SetBrushModel: NULL".

 

thanks in advance

madjawa

(sorry for my english :ears1: )

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...