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Using OJP


Chebawizz

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hello

i'm gonna make a mod based on OJP Basic for my clan. I downloaded TortoiseSVN and successfully downloaded the sources (checkout ...)

i want to know how can I use svn to work on my mod but still receive the "updates" of the OJP code..

 

chewie :vsd:

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There may be 3 dll in the ojpbasic dir in your game dir but that doesn't mean they are actually the OJP ones for cgame and ui, they might not have actually compiled and the game may have just stuck the base ones there and the real ones need to be in a pk3 for things to work properly.

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they are the good ones because when I put them in a pk3 and put the pk3 in the GameData/ojpbasic folder (from my game) and run ojpbasic with the bat file, it works well.. but when I do debug with VS2005, i don't have client features (rgb sabers etc..)

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