Tinny Posted January 25, 2007 Share Posted January 25, 2007 Hey guys, I was wondering if any of you knew how to affect the draw distance that a client renders. I know some shaders have values that can determine how close you have to be to them in order to render it I think. Link to comment Share on other sites More sharing options...
Gug Eyewalker Posted January 29, 2007 Share Posted January 29, 2007 Whatever for? Link to comment Share on other sites More sharing options...
Tinny Posted January 29, 2007 Author Share Posted January 29, 2007 I know that in larger maps, distant architecture seems to dissapear. I was thinking recent computers or a little less should be able to render say more of a city. Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted January 29, 2007 Share Posted January 29, 2007 add the key 'distancecull' to the worldspawn, the value is how far it will draw, I used 10000 for my outdoor map (8096x8096) and it draws the whole thing except looking corner-to-corner Link to comment Share on other sites More sharing options...
Tinny Posted January 30, 2007 Author Share Posted January 30, 2007 Thanks for the tip bro, its a shame so many beautiful maps can't be completely seen. Is 10000 the upper cap? For example, in your map if you used 11450 or higher you can see corner to corner right? Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted February 9, 2007 Share Posted February 9, 2007 I don't think so, I'm pretty sure you would be able to increase it for bigger maps, I found that 10000 isn't big enough and need to fix it. There are maps way bigger than mine that you can see in perfectly so I'm sure it's possible. Link to comment Share on other sites More sharing options...
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