n1gamer Posted February 17, 2007 Share Posted February 17, 2007 Hi I am having a bit of trouble trying to create a lightsaber blade texture. When i play the game with my texture i have created all i get out of my saber is white light and the beam looks huge and wide, what am i doing wrong. I am using photoshop but am i using it correctly, also i extracted the mdl and mdx files and replaced the textures in the files using mdlops renamer. Please Help Thanks n1gamer Link to comment Share on other sites More sharing options...
knightmare66 Posted February 17, 2007 Share Posted February 17, 2007 Did you create a .txi file corresponding to the blade .tga? It's just a plain text file with this in it: blending additive decal 1 Link to comment Share on other sites More sharing options...
n1gamer Posted February 17, 2007 Author Share Posted February 17, 2007 Did you create a .txi file corresponding to the blade .tga? It's just a plain text file with this in it: blending additive decal 1 Yesi have a txi file for my saber and it has the above. Link to comment Share on other sites More sharing options...
Shem Posted February 18, 2007 Share Posted February 18, 2007 You don't need to use .mdl and .mdx files to make a lightsaber blade texture. Just a .tga file. If you're adding a blade color instead of replacing one, you'll need .txi file. Link to comment Share on other sites More sharing options...
n1gamer Posted February 18, 2007 Author Share Posted February 18, 2007 You don't need to use .mdl and .mdx files to make a lightsaber blade texture. Just a .tga file. If you're adding a blade color instead of replacing one, you'll need .txi file. this is what i want to do is to create a blade color but i have no idea how. could someone please help me with this Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 18, 2007 Share Posted February 18, 2007 Well all you have to do for that is to open up KT and export 1 of the appropriate color's you want to edit, under ERF's --> texture packs --> swpc_tex_tpa --> W, and then all colors are listed after w_lsabreblue01.tpc, double click the color you want to edit then highlight "blending additive decal 1" in the white box and tick "export selection to TXI file" and then click write file and choose where to save it, then open that up in photoshop, or some other application that supports the .tga extension, and edit to you hearts content, then save that and place that strait in the override folder, now whichever color you edited will be the saber with your new color. ~MZ Link to comment Share on other sites More sharing options...
n1gamer Posted February 18, 2007 Author Share Posted February 18, 2007 Well all you have to do for that is to open up KT and export 1 of the appropriate color's you want to edit, under ERF's --> texture packs --> swpc_tex_tpa --> W, and then all colors are listed after w_lsabreblue01.tpc, double click the color you want to edit then highlight "blending additive decal 1" in the white box and tick "export selection to TXI file" and then click write file and choose where to save it, then open that up in photoshop, or some other application that supports the .tga extension, and edit to you hearts content, then save that and place that strait in the override folder, now whichever color you edited will be the saber with your new color. ~MZ Thanks for everything guys i finally got it working. Link to comment Share on other sites More sharing options...
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