LuckyColorSeven Posted March 4, 2007 Share Posted March 4, 2007 Basically, I've noticed that anytime I perform a light side action, my party members respond as if I took the dark side path. For example, on Nar Shaddaa, when the exchange thugs are threatening the guy in the central pit area, I choose the Persuade option telling them to leave, but for some reason Bao Dur chimes in with a comment about how I want to continue to spread suffering by fighting, and to top it off, I loose influence with Atton, who's not even in my party. I suspect it has something to do with one of the mods I'm using, but rather than going with the incredibly time consuming trial and error approach, I was wondering if anyone else has had a similar problem, and any if they might have suggestions on how to remedy this problem. Much appreciated. Link to comment Share on other sites More sharing options...
Anakin Skywalker Posted March 4, 2007 Share Posted March 4, 2007 I had that problem once! And come to find out... it was a mod that I had installed... but I don't remember which one... Link to comment Share on other sites More sharing options...
stoffe Posted March 4, 2007 Share Posted March 4, 2007 Basically, I've noticed that anytime I perform a light side action, my party members respond as if I took the dark side path. (snip) Check if you have any of the files 000react.dlg, a_gbl_dreact.ncs or a_gbl_react.ncs in your override folder. Those files are often used for the influence-responses to Dark/Light/Chaotic acts. If so try moving them out of your override folder and see if the problem disappears. Link to comment Share on other sites More sharing options...
LuckyColorSeven Posted March 4, 2007 Author Share Posted March 4, 2007 Ah, indeed I do have the 000react.dlg in their. Hm, I'm reluctant to remove it, it's part of one of the mods I was most looking forward to using this playthrough, the Darth Dementious recruitment mod. I'll see if that fixes the problem, and thanks for your help Stoffe. Edit: It did indeed fix the problem, though probably will render the mod incompatible. Thanks once again for your help. Link to comment Share on other sites More sharing options...
Princess Artemis Posted March 7, 2007 Share Posted March 7, 2007 It may not--I included a 000react.dlg with a recruit mod simply to prevent a recruited character from saying lines they shouldn't. There may be stuff in there related to the mod you want to play, but it's unlikely that it will affect a recruit mod to any significant degree. Link to comment Share on other sites More sharing options...
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