ensiform Posted April 3, 2007 Share Posted April 3, 2007 Are these ever used in the game or just some legacy code that was left over from q3? See G_UseTargets2... if (ent->targetShaderName && ent->targetShaderNewName) { float f = level.time * 0.001; AddRemap(ent->targetShaderName, ent->targetShaderNewName, f); trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); } If not, I see no point in keeping this here... let alone the entries in spawn field or gentity structure. Link to comment Share on other sites More sharing options...
stubert Posted April 3, 2007 Share Posted April 3, 2007 can we program mods on lua yet?? Link to comment Share on other sites More sharing options...
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