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npc help


n1gamer

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In the last dialog branch, attach a script that changes the faction of the creature. Something like this:

void main() {
 ChangeToStandardFaction(OBJECT_SELF,1); // become an enemy
 ExecuteScript("k_ai_master",OBJECT_SELF,1002); //forces perception of you
}

 

Edit: updated this to invoke the call to k_ai_master

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