Jasher Posted June 7, 2007 Share Posted June 7, 2007 I'd like to do this myself, but: (1) I can't find the file (really embarassing, yes) (2) I haven't been able to find a decent tutorial on editing dialog (I probably haven't looked hard enough) SO...what I want to do is add a few lines to the conversation between the PC and Zaalbar right after you save Big Z from the Gamorrean slavers in the Taris sewers. I'll accept either an offer to do this mod for me, or the instructions to do it myself. Thanks!! Link to comment Share on other sites More sharing options...
Allronix Posted June 8, 2007 Share Posted June 8, 2007 Well, you first take KOTOR Tool. Then, you look under BIFs (modules) You find the one for the Taris sewers (They start "Tar") Under the module, you will find a submenu for Dialogue. Use kotor tool to extract that dialogue Edit as you see fit. Link to comment Share on other sites More sharing options...
Jasher Posted June 8, 2007 Author Share Posted June 8, 2007 Well, you first take KOTOR Tool. Then, you look under BIFs (modules) You find the one for the Taris sewers (They start "Tar") Under the module, you will find a submenu for Dialogue. Use kotor tool to extract that dialogue Edit as you see fit. Whoops...I was looking in the RIMs. Thanks! Link to comment Share on other sites More sharing options...
Allronix Posted June 8, 2007 Share Posted June 8, 2007 While I stink at scripting, dialogue is my specialty. The highest compliment anyone gave my mods was that they had a hard time telling where Bioware's ended and my started if they killed the sound. Link to comment Share on other sites More sharing options...
Jasher Posted June 8, 2007 Author Share Posted June 8, 2007 While I stink at scripting, dialogue is my specialty. The highest compliment anyone gave my mods was that they had a hard time telling where Bioware's ended and my started if they killed the sound. That's why I opted to change the dialog with Zaalbar: so I don't have to kill the sound. All his voice scripts are grunts and groans...a lot easier to duplicate than, let's say, Mission. I originally wanted to create a dialog with Mission, but to preserve realism, I stuck with Big Z because his voice is the easiest to manipulate. Link to comment Share on other sites More sharing options...
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