Master Zionosis Posted June 21, 2007 Share Posted June 21, 2007 Hey people, I'm at the last stage of my mod and i need one more thing. I need a script that will make a dialog node disappear once Bao-Dur has added to the list of available party members. Thanks in advance. Link to comment Share on other sites More sharing options...
tk102 Posted June 21, 2007 Share Posted June 21, 2007 Master Z, just use that same script from the other thread as a conditional but put a check in the "Not" checkbox in DLGEditor. Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 21, 2007 Author Share Posted June 21, 2007 Ohhh, thanks Tk i really am losing my mind these past few days. I seem to be having a problem with the script though when compiling i get this error: Compiling: c_chk_baodur.nss c_chk_baodur.nss(2): Error: Undeclared identifier "IsAvailableNPC" c_chk_baodur.nss(3): Error: Not all paths return a value Compilation aborted with errors Total Execution time = 78 ms Any clues? Link to comment Share on other sites More sharing options...
tk102 Posted June 21, 2007 Share Posted June 21, 2007 A typo in nwscript.nss!!! // 696. IsAvailableNPC // This returns whether a NPC is in the list of available party members int IsAvailableCreature( int nNPC ); It says IsAvailableNPC but it is declared as IsAvailableCreature! try this: int StartingConditional() { return IsAvailableCreature(NPC_BAO_DUR); } Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 21, 2007 Author Share Posted June 21, 2007 Lol, it seems there are a few of those, thanks TK, ill just test out the mod now Link to comment Share on other sites More sharing options...
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