stubert Posted June 22, 2007 Share Posted June 22, 2007 Digg my idea doods what if on the client side you could run a console command that would auto balance your network settings to get the lowest ping possible. How would this be done intelligently? Would it be like a binary search starting with the rate variable? Or would you really need to cycle though each combination of some range for rate snaps maxpackets packetdup and whatever else? I would expect if it could run in under 20 seconds that would be pretty good because you could have it run in a separate thread from cgame and sleep for a new milliseconds to let each setting combination take effect. If it wasn't done by "brute force" then we could count the number of hops or something to give the initial searching algorithm better starting conditions and ranges. Probably wouldn't write this in C++, with the necessary extern calls it could be done in haskell or python in very short order (under 30 lines in haskell for sure) Link to comment Share on other sites More sharing options...
ensiform Posted June 22, 2007 Share Posted June 22, 2007 :yep2: Link to comment Share on other sites More sharing options...
razorace Posted June 26, 2007 Share Posted June 26, 2007 You could do it entirely during the normal cgame processes, just self-adjust the network cvars during one of the normal game functions over time. Link to comment Share on other sites More sharing options...
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