tygaran Posted July 10, 2007 Share Posted July 10, 2007 For the most part, I do know what I'm doing. =] However, I'm getting a rather wierd result on a simple script I'm working on. void main () { // Other Item mods ExecuteScript("give_warp",OBJECT_SELF); object oPC = GetPCSpeaker(); // Grant Tygari Items CreateItemOnObject("tyg_clothes", oPC); CreateItemOnObject("tyg_robes", oPC); CreateItemOnObject("tyg_implant", oPC); CreateItemOnObject("tyg_blade", oPC); CreateItemOnObject("tyg_glasses", oPC); CreateItemOnObject("tyg_gloves", oPC); CreateItemOnObject("tyg_belt", oPC); } Now, this code works fine up until it creates "tyg_clothes" After it reaches that point, it must somehow abort because none of the other items are created. I think it must have something to do with the compiler (kotor tools); since recompiling the give_warp script under the name of my script produces the same kind of result: the first item is created but none of the remaining one. Any ideas on how to fix this? [EDIT] Turned out it was a compiler problem. I fixed it by deleting all instances of nwscript from kotor tool and game directories, extracting a new copy from the bif, and then making sure the version of nwnnsscomp.exe I had was correct for the kotor tool version I was using. All fixed now. Still was a weird result. :shrug: Link to comment Share on other sites More sharing options...
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