Kl0kw3rk Posted July 10, 2007 Share Posted July 10, 2007 I've been trying to adapt the fightables in the game to my new XP system. In the case that there are multiple character blueprints with the same name, is there a way to change the reference in some script that controls the spawn and such, so that one blueprint could be renamed and both placed in the override folder? It looks like the blueprints for the fightable Bandon in each place are uniquely named. But Malak and some others are a problem. Link to comment Share on other sites More sharing options...
stoffe Posted July 11, 2007 Share Posted July 11, 2007 I've been trying to adapt the fightables in the game to my new XP system. In the case that there are multiple character blueprints with the same name, is there a way to change the reference in some script that controls the spawn and such, so that one blueprint could be renamed and both placed in the override folder? It looks like the blueprints for the fightable Bandon in each place are uniquely named. But Malak and some others are a problem. If you keep the new file name to exactly the same number of characters you can modify the NCS file with a hex-editor to change the name of the UTC template referenced there. Or you can avoid placing templates with non-unique names in the override folder and instead put them back into the module file you extracted them from. That way your changes will only take effect within that module (as long as there is no file with that name in the override folder). Link to comment Share on other sites More sharing options...
Kl0kw3rk Posted July 15, 2007 Author Share Posted July 15, 2007 Or you can avoid placing templates with non-unique names in the override folder and instead put them back into the module file you extracted them from. Into the original bif files? How is that done? Link to comment Share on other sites More sharing options...
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