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KotOR Modding 2003-2007 Progress Report


Nur Ab Sal

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It's been almost four years since release of KotOR so maybe it's a good idea to summarize the achievements of the modding community into one synhesis. I mean by that the continuous development of modding tools and wider possibilities for remaking the original game. What is today passable that wasn't in 2004? What was the evolution of Kotor Tool? Can we freely produce our own 3d models like in Neverwinter Nights? Do we have better knowledge of the source code? What are perspectives for the future?

 

And oh I think it will be better to leave this thread to modding pioneers like Fred Tetra and Darth333... :waive1:

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