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Vox Kalam

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I must be getting annoying, lol :blush2:

 

My computer crashed, I lost a .mod file I made a while back and had to start over, and now one of the older scripts won't work.

 

void main() {

object oattonpilot = GetObjectByTag("attonpilot");

DelayCommand(0.5, AssignCommand(oattonpilot, ActionStartConversation( GetFirstPC(), "tarisarrival")));

}

It's the onenter script for the .mod

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I must be getting annoying, lol :blush2:

 

My computer crashed, I lost a .mod file I made a while back and had to start over, and now one of the older scripts won't work.

 

It's the onenter script for the .mod

 

Is this a cutscene module that the player only enters once, alone, and no NPCs get spawned into? Otherwise you'll need to make sure the script only fires when it's the player character who enters the area.

 

Also, is the creature/placeable with the tag "attonpilot" near the area entrance? Otherwise you'll need to set the parameter in ActionStartConversation() to start the conversation even if the speaker and player are far apart.

 

Finally, make sure the tarisarrival.dlg file is still among the module data. If you're working with an older version of the mod file it's possible it hadn't been added yet. :) (And likewise make sure there is a creature or placeable with the tag attonpilot in the area.)

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Attonpilot exists, and the .dlg is in Override. The .Mod is resused 001EBO, with the starting point in the main hold. Attonpilot is in the cockpit.

 

Based on what you say, everything is fine but the parameter which I have no clue about.

 

Edit: DOH! I'm an idiot. I started the module over from scratch and did it all right, save one thing - I forgot to specifiy which script to use upon entry! Sorry...sorry...

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