Eagle Racer Posted September 1, 2007 Posted September 1, 2007 I've created a mod that adds 8 new lightsaber color crystals, fixes the bronze, Heart of the Guardian and Mantle of the Force, and also includes new texture maps for in game sabers. New Colors are: Yellow Green Purple (different shade from violet) Pale Pink Bright Pink Light Blue Blue Green Ice Blue Magenta I did my best to make it compatible with other mods. I couldn't find any sabers that they conflict with. So if you do find a conflict let me know. You can get the mod here. Edit: There are a bunch of screen shots if you follow the link to Kotorfiles.
Eagle Racer Posted September 13, 2007 Author Posted September 13, 2007 I posted an update with new scripts, due to some issues with container not spawning for some people. http://knightsoftheoldrepublic.filefront.com/file/;82791
Illuminatus Posted September 13, 2007 Posted September 13, 2007 This mod isn't really all that different from the game sabers... And I kinda liked the Heart of the Guardian how it was. Yours has lost that 'molten' hotness.
JFSOCC Posted October 4, 2007 Posted October 4, 2007 well, it is my favourite mod. you don't know how happy I was when I could get real purple instead of violet. I too, had the spawn problem, but a savegame editor quickly solved that. I was just wondering about compatibility with some other mods, such as the new "workbench can create just about everything" mod where you can also create colour crystals. and one mod giving colour crystals stats of their own.
Eagle Racer Posted October 4, 2007 Author Posted October 4, 2007 If don't use the UTI's from my mod that only add names to the in-game description there shouldn't be any conflicts with the stats mod. I have my own mod posted that adds a lot of new items to the workbench. For the workbench mod in question, if it doesn't have any new crystal UTI files in it they should work together just fine.
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