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Problem with conversation start


GeorgNihilus

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Hi guys :) , well I have problems firing a dialog with a spawned .utc in Manaan, I reach the dialog entry after fighting some sith and the script does nothing, I guess there must be a minimun distance to check to fire the dialog or something else ... this is what I was using:

 

// "should" fire a conversation with a spawned selkath in Manaan East Central

 

void main()

{

object oNPC=GetObjectByTag("p_ffselkauth");

AssignCommand(GetFirstPC(), ActionStartConversation(oNPC, "p_ffselkauth"));

}

 

So ... any help will be appreciated ... :rolleyes:

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Your script is trying to assign a command to your PC to be the speaker of the dialog with the NPC. Try it the other way around:

void main()
{
 object oNPC=GetObjectByTag("p_ffselkauth");
 AssignCommand(oNPC, ActionStartConversation(GetFirstPC(), "p_ffselkauth"));
}

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