GeorgNihilus Posted October 7, 2007 Share Posted October 7, 2007 Hi guys , well I have problems firing a dialog with a spawned .utc in Manaan, I reach the dialog entry after fighting some sith and the script does nothing, I guess there must be a minimun distance to check to fire the dialog or something else ... this is what I was using: // "should" fire a conversation with a spawned selkath in Manaan East Central void main() { object oNPC=GetObjectByTag("p_ffselkauth"); AssignCommand(GetFirstPC(), ActionStartConversation(oNPC, "p_ffselkauth")); } So ... any help will be appreciated ... Link to comment Share on other sites More sharing options...
tk102 Posted October 8, 2007 Share Posted October 8, 2007 Your script is trying to assign a command to your PC to be the speaker of the dialog with the NPC. Try it the other way around: void main() { object oNPC=GetObjectByTag("p_ffselkauth"); AssignCommand(oNPC, ActionStartConversation(GetFirstPC(), "p_ffselkauth")); } Link to comment Share on other sites More sharing options...
GeorgNihilus Posted October 23, 2007 Author Share Posted October 23, 2007 Thanks I see ... gonna check it soon ... good modding. Link to comment Share on other sites More sharing options...
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